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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I0667a0e53fd07fe9c6ce7b2d63887eda1692bf3b
Change-Id: I0667a0e53fd07fe9c6ce7b2d63887eda1692bf3b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3412
Change-Id: I7f19ee34ccdde3a227033e3a88994e157b0092c4
Change-Id: I7f19ee34ccdde3a227033e3a88994e157b0092c4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Task-number: QTRD-3410
Change-Id: I86b240b6548ec4c94f6be0dc352ed112965926f3
Change-Id: I86b240b6548ec4c94f6be0dc352ed112965926f3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3402
Change-Id: I70ef641fc7249b144d6e98971f1fb74f2935d706
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Android doesn't like creating extra QWindows, so changed
dummy surfaces used to do static initialization and cleanup
to use QOffscreenSurface.
Change-Id: Ia42e288a05ef49524252c457f3a3494677e3fc63
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Context doesn't exist on all envs at shutdown.
Change-Id: I6c0398203f0ab3ceaa38f64936cdf375c43e9f55
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Label items should not try to delete their textures at destructor if
they are already deleted.
Change-Id: I8131301bec47a0a2617b4a923d7cce430d35e18b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3391
Change-Id: I5c2f2b674e50e7d39bc9355ebc9bcf05f22d5a39
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I46db1f02575b8d140890708bf04633fa23f28a15
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3392
Change-Id: I786bbf5ee9252b92d43d02d6b88ed9b986b4a5eb
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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If the label text with slightly smaller font would fit into smaller
texture, force to use the smaller one.
Task-number: QTRD-3395
Change-Id: Ib70f6722ea8403e4aa25ed190b21c059d9d0e062
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2286
Change-Id: Ibe211caedab231e908af900af65d4075b926a875
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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- Changed the version number to 1.2 where relevant.
- Regenerated plugins.qmltypes
- Updated known issues
Change-Id: I5f737a970d0ac7fc14dbd2d30a8684ecced45ac0
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula
for lighning direction.
Task-number: QTRD-3382
Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also fixed a bug found in testing, and added tests for
optional constructors for already tested classes.
Task-number: QTRD-3368
Change-Id: I2214f28e2c5069ecab422fc6817acb2f0c0b192b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Fudge the camera y-angle so that it's never looking
directly from above or below. The actual problem is that eye vector
is paraller to up vector if viewing directly from above, which results
in invalid view matrix.
Task-number: QTRD-2789
Change-Id: Ia79b8bb4b8317c6aaf6ac4c70a6bb70c24b5309e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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OpenGL ES2 and/or 32bit environments can have relatively low maximum
supported vertex counts per draw call, so large surfaces and static
scatters may not get rendered.
Task-number: QTRD-3364
Change-Id: I7fd024b0428548ac7e2ca043a06d01d2442dd226
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Fixes missing QML Types in assistant.
Change-Id: Id79c3f281ec4fcc9bd9816ec731ff654e61b3e04
Change-Id: Id79c3f281ec4fcc9bd9816ec731ff654e61b3e04
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Plus fixed a QML documentation bug, and added a missing
inheritance to docs.
Task-number: QTRD-3383
Change-Id: I1f7c56c49b829fee2cfd0731bbcc7e248a06a0c0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also added missing default values to some docs.
Task-number: QTRD-3368
Change-Id: I98940a80d6edfe60801c6b2606307b3ec3ab8c39
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Looks like the render buffer for depth gets incomplete and that causes
resets. Regenerating the buffers seems to be helpful.
Task-number: QTRD-3372
Change-Id: I1f0fb40f06fac44e062f2f2b512bc9424479328c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Autosizing only accounted for freshly changed series when
calculating the total item count visible in the graph.
Change-Id: I7c0990123d3e3827c3518713f5389fedf91aca92
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also updated missing inheritance to docs
Task-number: QTRD-3368
Change-Id: I7b091009d7d89d601215bb4484b8eac7274bcf14
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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It's not enough to just clear the label items upon axis cache
destruction, they need to be deleted, too.
Change-Id: I63bdd01f9b328491107292f42cca6aa2ba7b4434
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Unnecessary modelMatrix multiplications removed. Intentional whitespace
removal.
Change-Id: I78b8e6f984d44baf7015c9551701b04cb869fc8b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also added skeleton for remaining QML tests and some
inheritance updates to documentation.
Task-number: QTRD-3368
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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If the context exists at renderer deletion, it is possible that
it no longer has valid surface, which means it won't be possible
to set it back to current if we change context for deletion cleanup.
Since the current context will be one of our shared contexts anyway,
there is no need to do a dummy context for cleanup unless the current
context is null.
Change-Id: Ibabe081742beb975ee848ccb3690703ef5b027a9
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Bug in adjustment logic caused adjustment to happen pretty much always.
Task-number: QTRD-3374
Change-Id: Id6151d2d3eb8369bbf9252e4eb4b76ed57fb1f3c
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3368
+ Removed erroneous property from docs
Change-Id: I675e16b58e7b190b2b33d29029654039a60b5bfc
Change-Id: I675e16b58e7b190b2b33d29029654039a60b5bfc
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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When static optimization is in use with mesh objects and range
gradient, and the object Y-value resolves into a texture coordinate
that is exactly on the texel boundary, the rendered fragments
of the object are not all same colors on some graphics cards,
despite all vertices having the same UV value.
Fixed by adjusting the Y-value slightly if it is close to the
boundary.
Task-number: QTRD-3370
Change-Id: Ie028602cbd9a00bb0e17049eb8f40feb8b18a6bf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I3a1595530a976b73144109cf2eef72a188831a10
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Context was not getting properly cleaned up in cases where
render thread stopped before the cleanup took place.
Now we ensure that required cleanup is done before context
thread terminates.
Change-Id: I1489914dafec928eebb69bac737f6f858ff49432
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Use the same depth texture for the backwall and the surfaces. No need
to any culled texture.
Task-number: QTRD-3160
Change-Id: I7a4e8aa61b98d5264a92173174e911e50af8d52a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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In QML apps, the texture for custom labels can get created before
glGenIntegerv returns a valid value for GL_MAX_TEXTURE_SIZE.
Do not check for max size when it is zero.
Change-Id: I114ac8494bd5aa509490bd38ae58827fd21e2729
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I939d02433291b00a529598718b6390d7246f89f9
Change-Id: I939d02433291b00a529598718b6390d7246f89f9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Now that these are not generated all the time, makes it
easier to use glGetError to find actual errors.
Change-Id: I4e10f5798e4e79466a47a0d671c04b445899c62c
Change-Id: I4e10f5798e4e79466a47a0d671c04b445899c62c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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QtQuick's threaded renderer doesn't seem to always pair up sync and
render (or more accurately, beforeSynchronizing and node's
preprocess calls). Sometimes sync comes without a followup render,
or there are two syncs in a row, even though the sync is using
direct connection. Both of these cases broke the old
logic for handling position based queries.
Changed the logic to actually ensure we have resolved the query
before emitting the relevant signal.
Task-number: QTRD-3358
Change-Id: Ica6c8c311f53a06311c21532aaabc18c28556655
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3359
Change-Id: I418aaef640c05f7af7b860c89f5a5231e3f14c16
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3361
Change-Id: Id40db146efb84f6a9b642e7e0678d6b656cdbd19
Change-Id: Id40db146efb84f6a9b642e7e0678d6b656cdbd19
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3360
Change-Id: I33177ccfe93136e6ce048fad0dbed70fe560b204
Change-Id: I33177ccfe93136e6ce048fad0dbed70fe560b204
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: If40f10043951409b3d6597776b60d7eb55c73eec
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change texture UVs to be generated according to data dimension. Also
utilise this change on texturesurface example.
Change-Id: Ideacfba409dc2e7cf579fb38d897e08c9f9a1b71
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3357
Change-Id: I7ae4460a0666316a6f455f8842d7453513f55705
Change-Id: I7ae4460a0666316a6f455f8842d7453513f55705
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: Ic51682f7e3465c75d505e582f212eaa2cdc28c8b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I4fadd0cc741bf2b633d248b304c45b109a40eedc
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: If0409af049a55dae152139fdb55a2eb58e5fbb51
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Normals and triangles are generated according to data direction.
Task-number: QTRD-3160
Change-Id: Ia4286467682628930da3d82b204fd1ec078a396a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- Buffer ids were not cleared appropriately
- Update didn't account for items outside axis ranges
- In some cases wrong shader was used for point series
Task-number: QTRD-3353
Change-Id: Iea465d99eb557402feb5fb017ae92393ee8f377f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3344
Change-Id: I8c1d2e2ae4afd6f9058c59adfc3d784b5f724358
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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