| Commit message (Collapse) | Author | Age | Files | Lines |
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Now it is possible to check after graph construction if the graph
is actually usable in environments where the OpenGL support might
not be sufficient.
Task-number: QTRD-3748
Change-Id: Ia68b4e51386859f6d0c7b09cb44e50a74730ca55
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
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It appears to be enabled in developer builds in Qt 5.7
Change-Id: Ib96cc866b511d8b947323d27f172dc3dd5f3e46f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I97e32b56a81afe22aa237055ff6d7db2399b70d3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: I296a28c2dd105fdd7df6c9fe1ccf30186541e64d
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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-Fix miscellaneous compile errors
-Move manual tests to manual folder and enable export of autotests
-Added widgets requirement
-Fixed autotests
-Fixed renderer and controller synchronization in QML case
-Treat fallback Mesa as ES2 similar to setting AA_UseSoftwareOpenGL
Change-Id: If6619733725d079e339bef16262e5ea1450ab20f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: I0581aefcf9dabc64b05eb8c97b5b92da1fb26299
Reviewed-by: Titta Heikkala <titta.heikkala@theqtcompany.com>
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Change-Id: I43bd6f8d2f565a989e4d48d68a8c610240ed35fb
Task-number: QTRD-3492
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3655
Change-Id: Id68e9cec8d1093fe1557b07a148ae04a27656284
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Renamed some function parameters so that they do not trigger shadow
warnings.
Change-Id: Iea6561d26d3f77d075fc7f30b047bfa4d34cb2e7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Change-Id: Ic90d3b04434d07e12c313c56d7217d7bf550cdb3
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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Change-Id: I2933c3fd121d6c20bf2e5585aed63351046318ed
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Apparently Qt modules are now required to use Q_SIGNALS and Q_SLOTS
macros instead of 'signals' and 'slots' in headers.
Change-Id: I4140b1fff4386d74bb371176919234366965e887
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: Ia6bd240a8737fe9dbb6bf2d019cb032c7b60a874
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Copyright header changes for 5.5.
Change-Id: I0361cfe1ebdb28955cb927700f14cf7b72694421
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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B2Qt device called uvs creation before array creation.
Change-Id: Ia0cac175a3e0769f2571a0eadc7c764ae4092cc2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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When texture was attached on the qmlsurface example, the smoothUVs was
called before the actual model mesh was created.
Change-Id: I5a62b06291232df54ce08d586d8794b332a4eece
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I3c9de6801430dc74c97fb6563ded6114befc6968
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I8fdacfde272ace4c25c74c316de514cd4275da74
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Vertex index was limited to unsigned short, meaning even slightly
complex meshes couldn't be used. Changed to unsigned int.
Also removed unused vertex indexer methods.
Change-Id: Iebe62bd3a501dc79ee2857cca28ac0d05bd4a55e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ib4bb651877db4aa0dfd13cb8f1c08e786960a221
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I0667a0e53fd07fe9c6ce7b2d63887eda1692bf3b
Change-Id: I0667a0e53fd07fe9c6ce7b2d63887eda1692bf3b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3412
Change-Id: I7f19ee34ccdde3a227033e3a88994e157b0092c4
Change-Id: I7f19ee34ccdde3a227033e3a88994e157b0092c4
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Task-number: QTRD-3410
Change-Id: I86b240b6548ec4c94f6be0dc352ed112965926f3
Change-Id: I86b240b6548ec4c94f6be0dc352ed112965926f3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3402
Change-Id: I70ef641fc7249b144d6e98971f1fb74f2935d706
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Android doesn't like creating extra QWindows, so changed
dummy surfaces used to do static initialization and cleanup
to use QOffscreenSurface.
Change-Id: Ia42e288a05ef49524252c457f3a3494677e3fc63
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Context doesn't exist on all envs at shutdown.
Change-Id: I6c0398203f0ab3ceaa38f64936cdf375c43e9f55
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Label items should not try to delete their textures at destructor if
they are already deleted.
Change-Id: I8131301bec47a0a2617b4a923d7cce430d35e18b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3391
Change-Id: I5c2f2b674e50e7d39bc9355ebc9bcf05f22d5a39
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I46db1f02575b8d140890708bf04633fa23f28a15
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3392
Change-Id: I786bbf5ee9252b92d43d02d6b88ed9b986b4a5eb
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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If the label text with slightly smaller font would fit into smaller
texture, force to use the smaller one.
Task-number: QTRD-3395
Change-Id: Ib70f6722ea8403e4aa25ed190b21c059d9d0e062
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2286
Change-Id: Ibe211caedab231e908af900af65d4075b926a875
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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- Changed the version number to 1.2 where relevant.
- Regenerated plugins.qmltypes
- Updated known issues
Change-Id: I5f737a970d0ac7fc14dbd2d30a8684ecced45ac0
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula
for lighning direction.
Task-number: QTRD-3382
Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also fixed a bug found in testing, and added tests for
optional constructors for already tested classes.
Task-number: QTRD-3368
Change-Id: I2214f28e2c5069ecab422fc6817acb2f0c0b192b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Fudge the camera y-angle so that it's never looking
directly from above or below. The actual problem is that eye vector
is paraller to up vector if viewing directly from above, which results
in invalid view matrix.
Task-number: QTRD-2789
Change-Id: Ia79b8bb4b8317c6aaf6ac4c70a6bb70c24b5309e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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OpenGL ES2 and/or 32bit environments can have relatively low maximum
supported vertex counts per draw call, so large surfaces and static
scatters may not get rendered.
Task-number: QTRD-3364
Change-Id: I7fd024b0428548ac7e2ca043a06d01d2442dd226
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Fixes missing QML Types in assistant.
Change-Id: Id79c3f281ec4fcc9bd9816ec731ff654e61b3e04
Change-Id: Id79c3f281ec4fcc9bd9816ec731ff654e61b3e04
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Plus fixed a QML documentation bug, and added a missing
inheritance to docs.
Task-number: QTRD-3383
Change-Id: I1f7c56c49b829fee2cfd0731bbcc7e248a06a0c0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also added missing default values to some docs.
Task-number: QTRD-3368
Change-Id: I98940a80d6edfe60801c6b2606307b3ec3ab8c39
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Looks like the render buffer for depth gets incomplete and that causes
resets. Regenerating the buffers seems to be helpful.
Task-number: QTRD-3372
Change-Id: I1f0fb40f06fac44e062f2f2b512bc9424479328c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Autosizing only accounted for freshly changed series when
calculating the total item count visible in the graph.
Change-Id: I7c0990123d3e3827c3518713f5389fedf91aca92
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also updated missing inheritance to docs
Task-number: QTRD-3368
Change-Id: I7b091009d7d89d601215bb4484b8eac7274bcf14
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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It's not enough to just clear the label items upon axis cache
destruction, they need to be deleted, too.
Change-Id: I63bdd01f9b328491107292f42cca6aa2ba7b4434
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Unnecessary modelMatrix multiplications removed. Intentional whitespace
removal.
Change-Id: I78b8e6f984d44baf7015c9551701b04cb869fc8b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also added skeleton for remaining QML tests and some
inheritance updates to documentation.
Task-number: QTRD-3368
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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If the context exists at renderer deletion, it is possible that
it no longer has valid surface, which means it won't be possible
to set it back to current if we change context for deletion cleanup.
Since the current context will be one of our shared contexts anyway,
there is no need to do a dummy context for cleanup unless the current
context is null.
Change-Id: Ibabe081742beb975ee848ccb3690703ef5b027a9
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Bug in adjustment logic caused adjustment to happen pretty much always.
Task-number: QTRD-3374
Change-Id: Id6151d2d3eb8369bbf9252e4eb4b76ed57fb1f3c
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3368
+ Removed erroneous property from docs
Change-Id: I675e16b58e7b190b2b33d29029654039a60b5bfc
Change-Id: I675e16b58e7b190b2b33d29029654039a60b5bfc
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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