| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Task-number: QTRD-3148
Change-Id: I2c9efa84184819aaac123ee29685bc3a9e35bfe6
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-3149
Change-Id: Icaa8aba25a5041268709f625c3d1b0be91fab069
Change-Id: Icaa8aba25a5041268709f625c3d1b0be91fab069
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
| |
Task-number: QTRD-3144
Change-Id: I9acd1be13083d7fbbed840882260a60f46c5f698
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
- Rename bars background mesh more logically
- Reorder ElementAxis enums logically
- Change the sun in rotations example to a custom item
Task-number: QTRD-3132
Change-Id: I00dacb68ebce222edc1a732cf7d14f1660934b36
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
|
| |
Task-number: QTRD-3003
Will add an example in a separate commit
Change-Id: I7fa9eb1b504d188c77b66ef8d4b2ee44416667e2
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
| |
Task-number: QTRD-3080
Change-Id: I198930c48fe9bce6a158406aff5fbf31272b9afe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-3078
Change-Id: I07ebc2b7edd542cd28e405dfc80282f18b7a7314
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
Task-number: QTRD-3046
+ Added missing elementSelected signal to QML
Change-Id: I5e79d8e910d2730e3d2ae5550ce576f01aac0b18
Change-Id: I5e79d8e910d2730e3d2ae5550ce576f01aac0b18
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
| |
Task-number: QTRD-3045
Change-Id: Ib5c8f29bcf0148ae604e27b2a81e6f72a2dbca2a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
| |
Task-number: QTRD-3055
Change-Id: I1e449df7c1bcb48fc639dbae579e2e1499c9ef2b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
| |
Qt codes seem to always add Q_REVISION() macro to revisioned
properties notify signals, so I assume it is necessary.
Change-Id: I08f5f6d4034527020ed37b2a78267874f103d5a0
Reviewed-by: Titta Heikkala <titta.heikkala@digia.com>
|
|
|
|
|
| |
Change-Id: I8c0834a6cb282e8a05d487fe62369ad5b1281c9d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-3048
Change-Id: I90e6fbee38bae858c2e0910178684e28eacc6472
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2134
Change-Id: I181ee6c784b998886c2292b7548e16ce75d86458
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
|
| |
According to customer feedback, the lack of proper scoping makes
it impossible to use the traditional style SIGNAL() macro when
making connections.
Change-Id: I3fbead5400bbd8b5fad62e4facecc6610c36c9a6
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
| |
Change-Id: I90dac0c7c884326875dd4b58d71075fd316e47b8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
| |
Also some example tweaking.
Change-Id: If69e9d3617afc37b88fed4fd0e02ae19f0af7f78
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
| |
Change-Id: I3c3865eca8c2aadbb1de871e477f29495244b5a4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
At least some mac and android environments do not handle
shared contexts properly, leading to slowdowns and/or artifacts.
Disable context sharing on mac and android, and instead
store and restore relevant opengl state.
Also improve renderer and context cleanup
Change-Id: I8fa596b95f6ff20d53c950a34b5c28513acbc18f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
| |
+ Make sure we don't crash if old window gets destroyed
Change-Id: I037e0bb29284aad1dd37da6fcb6a0839bac962e0
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
| |
Change-Id: I64258705e4423b2762aeff28c3eafd6bdf5d34e9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
+Rename enums
+Remove unnecessary update loop
+Fudge qmlmultigraphs example data so that shadows are not
borked in bar graph
+Remove unnecessary border from around buttons in qmlmultigraphs
Change-Id: I6c24f33912d29b7954c82f17becd342aea66b0e1
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
| |
Also fixes messing up the quick controls when switching between
rendering modes.
Change-Id: I8c383ee948b0ba363d09a93b35f14028702296d3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
| |
Change-Id: I20ba0ffafa6bbe22d624a15fe3046ef2e33ab6d7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
| |
Change-Id: I40e767373156cf3e7f89c05767846a4949df319c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
| |
Change-Id: I28a455daa156c93807e12335bafa0d06c09e56c7
Change-Id: I28a455daa156c93807e12335bafa0d06c09e56c7
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2843
Change-Id: I4dd344cea667ad5c178bf24cf3cf6aad60e6396d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2803
Change-Id: If670633f52519741a096abe901d55fd084ddc9c5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
| |
Added changes lost in merge
Task-number: QTRD-2594
Change-Id: Ib68b5d9294ad65f69443c475ba771dcfd09926bb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
| |
Also fixed scene sync related bug on selection.
Task-number: QTRD-2606
Task-number: QTRD-2773
Change-Id: I057fd83ae5bf5ee94e413287fb2b3cefa455b156
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
|
| |
- docs will be fixed in QTRD-2594
Task-number: QTRD-2699
Task-number: QTRD-2700
Change-Id: Ia89d365c2de5d9254b165feb4f0a54ec099084be
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
Also provide axis changed signals both C++ and QML.
Some other minor fixes, too.
Task-number: QTRD-2669
Change-Id: Ib797bffd6720382cf26359a9059e1809efdf58da
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
|
| |
Also fixed 0,0 QPoint -> QPointF conversion issue for Q3DScene
Task-number: QTRD-2688
Change-Id: I3778081bb6ef2b5dbfcaad7502a4e164286c2646
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
|
|
|
|
|
|
|
|
| |
+ other minor fixes
Task-number: QTRD-2749
Change-Id: I654d41fd4124d6596f9df3ace7019706452d8bfa
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
|
|
|
|
|
|
|
| |
Task-id: QTRD-2565
Change-Id: I4c6fdf0b595f44bc83c1f7fa3540ee311a74e17e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-id: QTRD-2565
Change-Id: I4099c869f157361ee6a900dfc1c29301b373ac30
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
| |
Task-id: QTRD-2661
Change-Id: I05fa1d9c3d078a7ed552b2b225f0d9bb1c03a0aa
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
| |
- Added NOTIFY to scene property to remove the warning in QML
- Correct use of mesh in qmldynamicdata test
Change-Id: If9a8c32ab9c873153379192859c5ce89e9a15d99
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2632
Change-Id: I91eaa8fa26e232de24fe89ef0c8a2fc53f31fb8c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Task-number: QTRD-2120
+ old functionality remade
- new functionality to be added
+ fixed a compilation error in qbarseries for mingw
Change-Id: I710c97b5d4023861be8e8cc5cc61c05bb4644964
Signed-off-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
|
|
|
| |
Task-number: QTRD-2548
Change-Id: Iba324c0e8be56f2b3f8f6c6a992883c134a51a9d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
|
|
|
|
|
|
|
|
|
| |
Task-number: QTRD-2534
+ Abstract3DController and AbstractDeclarative notifiers done
Change-Id: I405b06388c4e9c9226ebbb051452ecf4f6b637c9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Selection modes are now proper flags, so you can easily mix and match
item, row, and column modes as you wish. Slice flag means automatic
slicing control - if user wishes to control slicing himself, he should
not set this mode flag.
Clicking an item on graph now emits clicked signal from renderer to
controller on all graphs instead of setting the selected item.
Controller will set the selected item based on this information.
Task-number: QTRD-2366
Task-number: QTRD-2491
Change-Id: I6251c42e22ea676613fbd36685e33574e6eb9a1a
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
|
|
|
| |
Change-Id: Ibc790ac6c720b6d22d68f662ff2f50e74a9abaae
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
| |
Task-number: QTRD-2362
Change-Id: I4c9cc84d44a2fcf881e8b6062413aa3dbe2e5890
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
|
|
|
|
|
|
|
|
| |
Task-number: QTRD-2362
Change-Id: I042e57a2307f7465588ff3475a659e0483a45da8
Change-Id: I042e57a2307f7465588ff3475a659e0483a45da8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|
|
Change-Id: Icdeb487388bb9c36cfbb6d7077de052434ec3fe3
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
|