| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Change-Id: I4ab8d595ac9f8b069057178079ad7714eaf6e13c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3149
Change-Id: Icaa8aba25a5041268709f625c3d1b0be91fab069
Change-Id: Icaa8aba25a5041268709f625c3d1b0be91fab069
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Make sure all GLint arrays get deleted and also with delete [].
Change-Id: I5ec46eed85f78aee87696986b96ef02f201a9be3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I9203e511d9d50af4d7bb2127af790df4c74fa9b2
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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At least some mac and android environments do not handle
shared contexts properly, leading to slowdowns and/or artifacts.
Disable context sharing on mac and android, and instead
store and restore relevant opengl state.
Also improve renderer and context cleanup
Change-Id: I8fa596b95f6ff20d53c950a34b5c28513acbc18f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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