| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I209e8b3228b2ce0085c897db6fb2ea78e93afa67
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Fixed bugs.
Change-Id: I7dc704387eb12d5dfec4bfb90ba4824a64e5d3d9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: I5a70cc738239409652db4978f91de0d792539597
Change-Id: I5a70cc738239409652db4978f91de0d792539597
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Shadow shader version 2 works and has no self-shadowing issues, but gives a bit jagged shadows.
The issue may be improved with poisson sampling, which will be implemented next.
Other way is to increase depth texture size, but it may cause problems for devices with low GPU memory.
Change-Id: I0259d025706be1c37456fa797e60e1cda0521fbd
Change-Id: I0259d025706be1c37456fa797e60e1cda0521fbd
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Issues found. Self-shadowing causes problems.
Change-Id: I0b13dbb0f7e7d7316a0834b6bb5ac6820b98305f
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: Id0e8aa840211b1cea7e86077b965e72b7253e86c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Unnecessary subdirectory levels deleted from examples and src
Change-Id: I88892b4fc92784e706be2264eeb7d6208250a50f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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