| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Surface and scatter to follow in separate task
Task-number: QTRD-3074
Change-Id: I790078446cd1b805a83da2e3760eaf27c586aaab
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Quaternions are actually easier to use in most use cases.
Added some convenience functionality for QML to enable using
axis/angle combinations, too.
Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Quaternions are pain in the behind to use, especially
in QML, so change them to angle + vector combinations.
Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2654
Change-Id: Ie919c3032731724f750fc0ccb237379454009585
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2803
Change-Id: If670633f52519741a096abe901d55fd084ddc9c5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Separate mapping object was redundant.
Task-number: QTRD-2564
Change-Id: I6b1a23ba52dbb184f46df0fdd64184eeb145c0c3
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-2548
Change-Id: Iba324c0e8be56f2b3f8f6c6a992883c134a51a9d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Change-Id: Ic9c44d9af34d602a017ef274cc73fb6ad51f59d8
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Ibc790ac6c720b6d22d68f662ff2f50e74a9abaae
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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