| Commit message (Collapse) | Author | Age | Files | Lines |
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Quaternions are actually easier to use in most use cases.
Added some convenience functionality for QML to enable using
axis/angle combinations, too.
Change-Id: I61c76e0967b4808aa9adaf43dfe6f4596c9ce353
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Quaternions are pain in the behind to use, especially
in QML, so change them to angle + vector combinations.
Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I3f24a75fd59e342a0dcb9d4cf325e3cf735ae653
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2654
Change-Id: Ie919c3032731724f750fc0ccb237379454009585
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2803
Change-Id: If670633f52519741a096abe901d55fd084ddc9c5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Implements item 3) in QTRD-2645
Task-number: QTRD-264
Change-Id: Ibe758bbfb3b4a74b55589a410b402bbdf07ea64f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2611
Change-Id: I280f3b7c22a212ed46813bd28c639d255107f9f3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-id: QTRD-2672
Change-Id: I64983784e600fb4e21d7d51a2099b1f57bd8fc0f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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- Added NOTIFY to scene property to remove the warning in QML
- Correct use of mesh in qmldynamicdata test
Change-Id: If9a8c32ab9c873153379192859c5ce89e9a15d99
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task id: QTRD-2645
Change-Id: I115fabf8f997479b47109ce6eb9e568ec80df44e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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