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* Change copyright headers.Miikka Heikkinen2014-11-073-21/+21
| | | | | | Change-Id: I453438fee92f18c983c1bef04c68b24a7ff72cf9 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
* Fix memory leaks in volumetrictest app.Miikka Heikkinen2014-10-171-0/+6
| | | | | | Change-Id: I742a5a5d7c69ef73ba469bfa4bac49a71b8f578a Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement zooming to cursorMiikka Heikkinen2014-09-261-4/+0
| | | | | | | | | Zooming to cursor is now default operating mode of the default input handler. Task-number: QTRD-3263 Change-Id: I5699fc0ce7393059538972cd52f31f06d87e3d8d Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Implement volume slice framesMiikka Heikkinen2014-09-121-1/+3
| | | | | Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Limit volume to axis rangesMiikka Heikkinen2014-09-103-20/+86
| | | | | | | | | The volume object that would go partially outside axis ranges is scale and repositioned so that it only renders the portion that is inside the axis ranges. Change-Id: I792494e437998ba6276f58fab645767276c1476d Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Add possibility to scale custom items according to data rangesMiikka Heikkinen2014-09-083-13/+114
| | | | | | | | Proper behavior of volume objects that are shown only partially will be added in a separate patch later. Change-Id: I1fcd98faa6c4a7d09e3fef1645ed9816ff54654f Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Allow setting volume subtexture along any axisMiikka Heikkinen2014-09-035-8/+80
| | | | | Change-Id: Iafaac6bd2106253bec913d1d9ee8a3f40e339adf Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Make volume items draw after regular custom itemsMiikka Heikkinen2014-09-031-1/+12
| | | | | | | | | Since volume items typically contain transparencies, make them draw after regular custom items, which are less likely to be transparent. Change-Id: Id7c48b6c77d7ed8654b72923d7dccf4158c9c088 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Change volumetric example to show fictional terrainMiikka Heikkinen2014-09-031-3/+3
| | | | | | Change-Id: I7cb3c59acef5364ff964da3e756d2db387b53308 Reviewed-by: Mika Salmela <mika.salmela@digia.com> Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Add option to use low definition volume shader.Miikka Heikkinen2014-09-021-0/+4
| | | | | | | | Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Add alpha multiplier to QCustom3DVolume apiMiikka Heikkinen2014-08-251-1/+3
| | | | | | Change-Id: I856c4166513f6d6f7b73fd52bc46d52ab1b8fdff Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com> Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Implement API function for rendering volume slice to an image.Miikka Heikkinen2014-08-253-4/+48
| | | | | Change-Id: Iea18967c3b525a8d4507a06e6541c85ed3abb470 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
* Tweak volume shaders.Miikka Heikkinen2014-08-225-47/+311
| | | | | | | Also fix custom object default texture. Change-Id: Iba9ff6afb807d9f7a4e1f58b0e5fb4bca4c9c431 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
* Implement volume rendering supportMiikka Heikkinen2014-08-186-0/+471
New subclass of QCustom3DItem, QCustom3DVolume is provided. The documentation for the example will be done in a separate commit. Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>