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Task-number: QTRD-3392
Change-Id: I786bbf5ee9252b92d43d02d6b88ed9b986b4a5eb
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Icd04b72bb7bdbf34c73e6f27c90674fda4fc4cc2
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Some properties have different default values, or cannot be
changed at all on ES2.
Change-Id: Ieb3951f5692a645eafab492819ce18de19134335
Change-Id: Ieb3951f5692a645eafab492819ce18de19134335
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: Ia6199669b0b70190de5a5d057c596093a051c1a9
Change-Id: Ia6199669b0b70190de5a5d057c596093a051c1a9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I0ca32bcaf4025cac24ece2e80fab6a2eee3562b0
Change-Id: I0ca32bcaf4025cac24ece2e80fab6a2eee3562b0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I369d8cad75f02a0cc585edad57c3ddcd8ef221d9
Change-Id: I369d8cad75f02a0cc585edad57c3ddcd8ef221d9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I6cd7a73477ac34d025c9bdcd7b775abab7d1426c
Change-Id: I6cd7a73477ac34d025c9bdcd7b775abab7d1426c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I79f49ba839f191b64206f38763b2afff167757b7
Change-Id: I79f49ba839f191b64206f38763b2afff167757b7
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
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Also fixed a bug found in testing, and added tests for
optional constructors for already tested classes.
Task-number: QTRD-3368
Change-Id: I2214f28e2c5069ecab422fc6817acb2f0c0b192b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I9412afd4c6e79835ce8ee9587736e189d4f2fbf6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I85680bfca28e5ed1039526310fdf89717b1e84ae
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Plus fixed a QML documentation bug, and added a missing
inheritance to docs.
Task-number: QTRD-3383
Change-Id: I1f7c56c49b829fee2cfd0731bbcc7e248a06a0c0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I742a5a5d7c69ef73ba469bfa4bac49a71b8f578a
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Also added missing default values to some docs.
Task-number: QTRD-3368
Change-Id: I98940a80d6edfe60801c6b2606307b3ec3ab8c39
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: Ie7be01bdbd0f63eccde39af86d1423d0af5df1b3
Change-Id: Ie7be01bdbd0f63eccde39af86d1423d0af5df1b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also updated missing inheritance to docs
Task-number: QTRD-3368
Change-Id: I7b091009d7d89d601215bb4484b8eac7274bcf14
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also added missing version 1.2 properties to previously done
tests.
Task-number: QTRD-3368
Change-Id: Ifa5197cecc9bb95ca288a44ebcbd6fbcc0bf1e7d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Unnecessary modelMatrix multiplications removed. Intentional whitespace
removal.
Change-Id: I78b8e6f984d44baf7015c9551701b04cb869fc8b
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Also added skeleton for remaining QML tests and some
inheritance updates to documentation.
Task-number: QTRD-3368
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Change-Id: I28cb52c4738953b7f281ce91a3764f849643d35a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
Change-Id: I1fa3de637dafcd601490155e29fb36008b1eafcf
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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If the context exists at renderer deletion, it is possible that
it no longer has valid surface, which means it won't be possible
to set it back to current if we change context for deletion cleanup.
Since the current context will be one of our shared contexts anyway,
there is no need to do a dummy context for cleanup unless the current
context is null.
Change-Id: Ibabe081742beb975ee848ccb3690703ef5b027a9
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Bug in adjustment logic caused adjustment to happen pretty much always.
Task-number: QTRD-3374
Change-Id: Id6151d2d3eb8369bbf9252e4eb4b76ed57fb1f3c
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3368
Change-Id: I80ecdb1a9bcef6ed83d278d975d70f7794ff03c1
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Task-number: QTRD-3368
+ Removed erroneous property from docs
Change-Id: I675e16b58e7b190b2b33d29029654039a60b5bfc
Change-Id: I675e16b58e7b190b2b33d29029654039a60b5bfc
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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When static optimization is in use with mesh objects and range
gradient, and the object Y-value resolves into a texture coordinate
that is exactly on the texel boundary, the rendered fragments
of the object are not all same colors on some graphics cards,
despite all vertices having the same UV value.
Fixed by adjusting the Y-value slightly if it is close to the
boundary.
Task-number: QTRD-3370
Change-Id: Ie028602cbd9a00bb0e17049eb8f40feb8b18a6bf
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Context was not getting properly cleaned up in cases where
render thread stopped before the cleanup took place.
Now we ensure that required cleanup is done before context
thread terminates.
Change-Id: I1489914dafec928eebb69bac737f6f858ff49432
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3368
Change-Id: I86f1d632fe4421c35cc492161c7334602e6f61c0
Change-Id: I86f1d632fe4421c35cc492161c7334602e6f61c0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I425da013160a12c1d2b3985e04059886d0695474
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Task-number: QTRD-3368
Just a skeleton with a very basic test set for now.
Change-Id: I53309374a7d9cbfd06a4cdfbeb302f6649db9c4a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Change-Id: I36b384d2bcb9d2db2464b3eaaaae2c76c3bb740c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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Just a skeleton for now.
Change-Id: I27d577062e7e96880d843a87b71791f896bc2522
Change-Id: I27d577062e7e96880d843a87b71791f896bc2522
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
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QtQuick's threaded renderer doesn't seem to always pair up sync and
render (or more accurately, beforeSynchronizing and node's
preprocess calls). Sometimes sync comes without a followup render,
or there are two syncs in a row, even though the sync is using
direct connection. Both of these cases broke the old
logic for handling position based queries.
Changed the logic to actually ensure we have resolved the query
before emitting the relevant signal.
Task-number: QTRD-3358
Change-Id: Ica6c8c311f53a06311c21532aaabc18c28556655
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: If40f10043951409b3d6597776b60d7eb55c73eec
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Normals and triangles are generated according to data direction.
Task-number: QTRD-3160
Change-Id: Ia4286467682628930da3d82b204fd1ec078a396a
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-2790
Change-Id: I8ac6ce89920a9c988c7a059e1b02c980a0264200
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Added margin as abstract graph property.
If the margin is narrow, the positions of theedge labels of the axes
are adjusted to avoid overlap with edge labels on other axes.
Task-number: QTRD-3204
Change-Id: I7fa5a04c8f2091519d99689ef2f6cbcf799fb15e
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Min/max bounds were set incorrectly.
Change-Id: I54e115ef98321531410bcb64146ae32230375d4e
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Zooming to cursor is now default operating mode of
the default input handler.
Task-number: QTRD-3263
Change-Id: I5699fc0ce7393059538972cd52f31f06d87e3d8d
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3313
Change-Id: Ie0f8e36af8698081a6937c360043773da895b6e6
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Task-number: QTRD-3311
Change-Id: Ia5aea90259c249a5ffd48e16fae4e2dc33902afd
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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The volume object that would go partially outside axis ranges
is scale and repositioned so that it only renders the portion
that is inside the axis ranges.
Change-Id: I792494e437998ba6276f58fab645767276c1476d
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Proper behavior of volume objects that are shown only partially
will be added in a separate patch later.
Change-Id: I1fcd98faa6c4a7d09e3fef1645ed9816ff54654f
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: Iafaac6bd2106253bec913d1d9ee8a3f40e339adf
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
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Since volume items typically contain transparencies, make them
draw after regular custom items, which are less likely to be
transparent.
Change-Id: Id7c48b6c77d7ed8654b72923d7dccf4158c9c088
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I4061bfd4d288aabaea76847c9f692e71ecf5f94c
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I7cb3c59acef5364ff964da3e756d2db387b53308
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
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Change-Id: I2c51ba06c6af9193a70f4a268dfd2fbd6c6910b3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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Task-number: QTRD-3287
Change-Id: I6c06b8fe025e0f1f87be00be906cab0e1f18a19f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
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