From 4cd89b61be205fc52ce1b227fe55e4de04196db7 Mon Sep 17 00:00:00 2001 From: Mika Salmela Date: Thu, 14 Dec 2017 10:50:15 +0200 Subject: Fix mixing of vec3 and vec2 for coords_mdl Vec3 used on fragment shader when vec2 used on vertex shader. On surfaceTextureFlat coords_mdl not used at all, so remove it. Change-Id: I7898db37e7967a7cb9933fe1a05f42a332c06130 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/shaders/surfaceTexturedFlat.frag | 1 - src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/datavisualization/engine/shaders/surfaceTexturedFlat.frag b/src/datavisualization/engine/shaders/surfaceTexturedFlat.frag index 7c654e0c..6b1ea91a 100644 --- a/src/datavisualization/engine/shaders/surfaceTexturedFlat.frag +++ b/src/datavisualization/engine/shaders/surfaceTexturedFlat.frag @@ -2,7 +2,6 @@ #extension GL_EXT_gpu_shader4 : require -varying highp vec3 coords_mdl; varying highp vec3 position_wrld; flat varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; diff --git a/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag b/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag index 496f4777..4a4284e1 100644 --- a/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag +++ b/src/datavisualization/engine/shaders/surfaceTexturedShadowFlat.frag @@ -2,7 +2,7 @@ #extension GL_EXT_gpu_shader4 : require -varying highp vec3 coords_mdl; +varying highp vec2 coords_mdl; varying highp vec3 position_wrld; flat varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; -- cgit v1.2.3