From 716f0f42339134dc0d597cce86828b206232fe59 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Fri, 25 Oct 2013 11:00:35 +0300 Subject: Fix a couple of build warnings MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I1962ee8fcf0c074f1152929294de7928c73d4f62 Reviewed-by: Tomi Korpipää --- examples/audiolevels/audiolevels.cpp | 2 +- src/datavisualization/engine/scatter3drenderer.cpp | 4 +--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/examples/audiolevels/audiolevels.cpp b/examples/audiolevels/audiolevels.cpp index d95536d2..0922e664 100644 --- a/examples/audiolevels/audiolevels.cpp +++ b/examples/audiolevels/audiolevels.cpp @@ -42,7 +42,7 @@ AudioLevels::AudioLevels(Q3DBars *graph, QObject *parent) m_graph->setBackgroundVisible(false); m_graph->valueAxis()->setRange(-100.0, 100.0); m_graph->valueAxis()->setSegmentCount(20); - m_graph->valueAxis()->setLabelFormat(QStringLiteral("%d\%")); + m_graph->valueAxis()->setLabelFormat(QStringLiteral("%d%%")); m_graph->setShadowQuality(QDataVis::ShadowQualityNone); m_graph->setSelectionMode(QDataVis::SelectionModeNone); m_graph->scene()->activeCamera()->setCameraPosition(-25.0, 10.0, 190.0); diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index a187e3a4..a5dc53b1 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -568,8 +568,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) glCullFace(GL_BACK); - GLfloat adjustedLightStrength = m_cachedTheme.m_lightStrength / 10.0f; - // Draw background if (m_cachedIsBackgroundEnabled && m_backgroundObj) { QMatrix4x4 modelMatrix; @@ -621,7 +619,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) m_shadowQualityToShader); m_backgroundShader->setUniformValue(m_backgroundShader->depth(), depthMVPMatrix); m_backgroundShader->setUniformValue(m_backgroundShader->lightS(), - adjustedLightStrength); + m_cachedTheme.m_lightStrength / 10.0f); // Draw the object m_drawer->drawObject(m_backgroundShader, m_backgroundObj, 0, m_depthTexture); -- cgit v1.2.3