From 9f67934be417de3c01b262107394c438e00a1530 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 27 Jan 2014 12:58:14 +0200 Subject: Fix readme for beta MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: If2b60eea84f73e9ac4747a36a14a8705b4a5acc7 Reviewed-by: Tomi Korpipää --- README | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'README') diff --git a/README b/README index 5b24c075..6a414903 100644 --- a/README +++ b/README @@ -1,5 +1,5 @@ ----------------------------------- -Qt Data Visualization 1.0.0 (alpha) +Qt Data Visualization 1.0.0 (beta) ----------------------------------- Qt Data Visualization module provides multiple graph types to visualize data in 3D space @@ -12,7 +12,7 @@ System Requirements - OpenGL 2.1 or newer (recommended) or OpenGL ES2 (reduced feature set) Platform specific recommendations: -- Mac: OSX 10.8 recommended +- Mac: OSX 10.8 or later recommended Building ======== @@ -79,16 +79,13 @@ Known Issues For example, Qt Creator application wizard for Qt Quick 2 applications creates by default an opaque white Rectangle element as the main element, which covers any graph added to it. -- Using multiple graphs in one application crashes on application shutdown - unless the last graph to have active context is deleted last. - Android doesn't support both widgets and OpenGL simultaneously, so only the Qt Quick 2 API is usable in practice in Android. - Shadows are not supported with OpenGL ES2 (including Angle builds in Windows). - Anti-aliasing doesn't work with OpenGL ES2 (including Angle builds in Windows). - Surfaces with non-straight rows and columns do not always render properly. -- Wrong item can end up selected if you do mouse selection and data removes/inserts - simultaneously due to the asynchronous nature of mouse selection handling. - Q3DLight class (and Light3D QML item) are currently not usable for anything. - Q3DScene::secondarySubviewOnTop property has currently no effect. - The color style Q3DTheme::ColorStyleObjectGradient doesn't work for surface graphs. - Scatter "point" meshes do not support gradients, they always use the base color. +- Widget based examples layout incorrectly in iOS. -- cgit v1.2.3