From e9dc0f74f5cc06eb5edc3c16a63c9e6e89422584 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 9 Jun 2014 09:58:15 +0300 Subject: Revert surface shadow cull disable MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The fix caused weird self-shadowing issues in some cases, needs to be done differently. Change-Id: Ie66b03b6d8c7f480a5822774de76b033586b6a3a Reviewed-by: Tomi Korpipää --- dist/changes-1.1.0 | 1 - 1 file changed, 1 deletion(-) (limited to 'dist/changes-1.1.0') diff --git a/dist/changes-1.1.0 b/dist/changes-1.1.0 index 8a470ccb..7d27438b 100644 --- a/dist/changes-1.1.0 +++ b/dist/changes-1.1.0 @@ -57,7 +57,6 @@ General: - Surface3D: Fixed a crash when shadows were supported by OpenGL but flat shading was not. - Surface3D: Selection texture no longer gets corrupted in case there are multiple surfaces visible and the axis ranges are adjusted. -- Surface3D: Fixed shadow culling, improving the shadow cast on the surface itself. New examples ------------ -- cgit v1.2.3