From 3dafad59b97532e8e68c0b7abca796f3a9527a6e Mon Sep 17 00:00:00 2001 From: Heikkinen Miikka Date: Fri, 17 May 2013 12:21:40 +0300 Subject: Added datavis3d back under src MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I209e8b3228b2ce0085c897db6fb2ea78e93afa67 Reviewed-by: Tomi Korpipää --- src/datavis3d/utils/shaderhelper_p.h | 133 +++++++++++++++++++++++++++++++++++ 1 file changed, 133 insertions(+) create mode 100644 src/datavis3d/utils/shaderhelper_p.h (limited to 'src/datavis3d/utils/shaderhelper_p.h') diff --git a/src/datavis3d/utils/shaderhelper_p.h b/src/datavis3d/utils/shaderhelper_p.h new file mode 100644 index 00000000..83e8b981 --- /dev/null +++ b/src/datavis3d/utils/shaderhelper_p.h @@ -0,0 +1,133 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtDataVis3D module. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. + +#ifndef SHADERHELPER_P_H +#define SHADERHELPER_P_H + +#include "qdatavis3dglobal.h" +#include + +class QOpenGLShaderProgram; + +QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE + +class ShaderHelper +{ + public: + ShaderHelper(QObject *parent, + const QString &vertexShader = QString(), + const QString &fragmentShader = QString(), + const QString &texture = QString(), + const QString &depthTexture = QString()); + ~ShaderHelper(); + + void setShaders(const QString &vertexShader, const QString &fragmentShader); + void setTextures(const QString &texture, const QString &depthTexture); + + void initialize(); + void bind(); + void release(); + void setUniformValue(GLuint uniform, const QVector3D &value); + void setUniformValue(GLuint uniform, const QVector4D &value); + void setUniformValue(GLuint uniform, const QMatrix4x4 &value); + void setUniformValue(GLuint uniform, GLfloat value); + void setUniformValue(GLuint uniform, GLint value); + + GLuint MVP(); + GLuint view(); + GLuint model(); + GLuint nModel(); + GLuint depth(); + GLuint lightP(); + GLuint lightS(); + GLuint ambientS(); + GLuint shadowQ(); + GLuint color(); + GLuint texture(); + GLuint shadow(); + + GLuint posAtt(); + GLuint uvAtt(); + GLuint normalAtt(); + + private: + QObject *m_caller; + QOpenGLShaderProgram *m_program; + + QString m_vertexShaderFile; + QString m_fragmentShaderFile; + + QString m_textureFile; + QString m_depthTextureFile; + + GLuint m_positionAttr; + GLuint m_uvAttr; + GLuint m_normalAttr; + + GLuint m_colorUniform; + GLuint m_viewMatrixUniform; + GLuint m_modelMatrixUniform; + GLuint m_invTransModelMatrixUniform; + GLuint m_depthMatrixUniform; + GLuint m_mvpMatrixUniform; + GLuint m_lightPositionUniform; + GLuint m_lightStrengthUniform; + GLuint m_ambientStrengthUniform; + GLuint m_shadowQualityUniform; + GLuint m_textureUniform; + GLuint m_shadowUniform; + + GLboolean m_initialized; +}; + +QTCOMMERCIALDATAVIS3D_END_NAMESPACE + +#endif -- cgit v1.2.3