From 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 1 Sep 2014 14:45:05 +0300 Subject: Add option to use low definition volume shader. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää --- src/datavisualization/data/qcustom3dvolume_p.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/datavisualization/data/qcustom3dvolume_p.h') diff --git a/src/datavisualization/data/qcustom3dvolume_p.h b/src/datavisualization/data/qcustom3dvolume_p.h index b83e27fb..8b0b439e 100644 --- a/src/datavisualization/data/qcustom3dvolume_p.h +++ b/src/datavisualization/data/qcustom3dvolume_p.h @@ -41,6 +41,7 @@ struct QCustomVolumeDirtyBitField { bool textureDataDirty : 1; bool textureFormatDirty : 1; bool alphaDirty : 1; + bool shaderDirty : 1; QCustomVolumeDirtyBitField() : textureDimensionsDirty(false), @@ -48,7 +49,8 @@ struct QCustomVolumeDirtyBitField { colorTableDirty(false), textureDataDirty(false), textureFormatDirty(false), - alphaDirty(false) + alphaDirty(false), + shaderDirty(false) { } }; @@ -84,6 +86,7 @@ public: float m_alphaMultiplier; bool m_preserveOpacity; + bool m_useHighDefShader; QCustomVolumeDirtyBitField m_dirtyBitsVolume; -- cgit v1.2.3