From 0b191307ac22b14175f846e06e3356ca00099c52 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kera=CC=88nen=20Pasi?= Date: Tue, 24 Sep 2013 11:43:16 +0300 Subject: Added abstract baseclass for declarative components. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: Icdeb487388bb9c36cfbb6d7077de052434ec3fe3 Reviewed-by: Tomi Korpipää --- .../doc/src/qtdatavisualization-qml-scatter3d.qdoc | 102 +++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc (limited to 'src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc') diff --git a/src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc b/src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc new file mode 100644 index 00000000..672dd5b7 --- /dev/null +++ b/src/datavisualization/doc/src/qtdatavisualization-qml-scatter3d.qdoc @@ -0,0 +1,102 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc +** All rights reserved. +** For any questions to Digia, please use contact form at http://qt.digia.com +** +** This file is part of the QtDataVisualization module. +** +** Licensees holding valid Qt Enterprise licenses may use this file in +** accordance with the Qt Enterprise License Agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. +** +** If you have questions regarding the use of this file, please use +** contact form at http://qt.digia.com +** +****************************************************************************/ + +/*! + \qmltype Scatter3D + \inherits AbstractDeclarative + \inmodule QtDataVisualization + + This type enables developers to render scatter graphs in 3D with Qt Quick 2. + + You will need to import data visualization module to use this type: + + \snippet doc_src_qmldatavisualization.cpp 0 + + After that you can use Scatter3D in your qml files: + + \snippet doc_src_qmldatavisualization.cpp 2 + + See \l{Qt Quick 2 Scatter Example} for more thorough usage example. + + \sa ItemModelScatterDataProxy, Bars3D, Surface3D, {Qt Data Visualization C++ Classes} + */ + +/*! + * \qmlmethod void Scatter3D::setObjectColor(const QColor &baseColor, bool uniform) + * Set item color using your own colors. \a baseColor sets the base color of a item. The \a uniform + * -flag is used to define if color needs to be uniform throughout item's length, or will the colors + * be applied by height. It is \c true by default. + * + * Calling this method overrides colors from theme. + * + * \sa AbstractDeclarative::theme + * + * \warning This method is subject to change. + */ + +/*! + \qmlproperty ScatterDataProxy Scatter3D::dataProxy + The active data proxy. + + If a proxy is not given, a temporary default proxy is created and activated. + This temporary proxy is destroyed if another proxy is explicitly set active via this property. + */ + +/*! + \qmlproperty ValueAxis3D Scatter3D::axisX + A user-defined X axis. + + If an axis is not given, a temporary default axis with no labels and automatically adjusting + range is created. + This temporary axis is destroyed if another axis is explicitly set to same orientation. + */ + +/*! + \qmlproperty ValueAxis3D Scatter3D::axisY + A user-defined Y axis. + + If an axis is not given, a temporary default axis with no labels and automatically adjusting + range is created. + This temporary axis is destroyed if another axis is explicitly set to same orientation. + */ + +/*! + \qmlproperty ValueAxis3D Scatter3D::axisZ + A user-defined Z axis. + + If an axis is not given, a temporary default axis with no labels and automatically adjusting + range is created. + This temporary axis is destroyed if another axis is explicitly set to same orientation. + */ + +/*! + \qmlproperty Scatter3D.MeshStyle Scatter3D::objectType + Dot object type. + */ + +/*! + \qmlproperty bool Scatter3D::objectSmoothingEnabled + Dot smoothing. If false, dot shading is flat. + */ + +/*! + \qmlproperty string Scatter3D::meshFileName + Override object type with a mesh object. + \note Object needs to be in Wavefront obj format and include vertices, normals and UVs. + It also needs to be in triangles. + */ -- cgit v1.2.3