From dbacb74d0c66e959f2486d16d0115ec60c73542e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Fri, 13 Sep 2013 09:18:49 +0300 Subject: Rotation in slice view issue fixed Task-number: QTRD-2264 Change-Id: I4bc51367f33f2c0855e6e7e9380b3798b4ad3a61 Change-Id: I4bc51367f33f2c0855e6e7e9380b3798b4ad3a61 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/abstract3dcontroller.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/datavisualization/engine/abstract3dcontroller.cpp') diff --git a/src/datavisualization/engine/abstract3dcontroller.cpp b/src/datavisualization/engine/abstract3dcontroller.cpp index 03a0f416..bcccf833 100644 --- a/src/datavisualization/engine/abstract3dcontroller.cpp +++ b/src/datavisualization/engine/abstract3dcontroller.cpp @@ -669,6 +669,10 @@ QDataVis::CameraPreset Abstract3DController::cameraPreset() const void Abstract3DController::setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance) { + // disable camera movement if in slice view + if (scene()->isSlicingActivated()) + return; + m_horizontalRotation = qBound(-180.0f, horizontal, 180.0f); m_verticalRotation = qBound(0.0f, vertical, 90.0f); m_scene->camera()->setZoomLevel(qBound(10, distance, 500)); -- cgit v1.2.3