From dfdbe9c36f229e16c863ebf53332c6333f6068f9 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Thu, 20 Nov 2014 16:07:18 +0200 Subject: Fix incorrect shader initialization for static optimized es2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I8fdacfde272ace4c25c74c316de514cd4275da74 Reviewed-by: Tomi Korpipää Reviewed-by: Mika Salmela --- src/datavisualization/engine/abstract3drenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/datavisualization/engine/abstract3drenderer.cpp') diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index c44eee7f..a880550b 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -464,8 +464,8 @@ void Abstract3DRenderer::reInitShaders() QStringLiteral(":/shaders/fragmentES2"), QStringLiteral(":/shaders/vertex"), QStringLiteral(":/shaders/fragmentColorOnYES2")); - initBackgroundShaders(QStringLiteral(":/shaders/vertexNoMatrices"), - QStringLiteral(":/shaders/fragmentES2")); + initShaders(QStringLiteral(":/shaders/vertexNoMatrices"), + QStringLiteral(":/shaders/fragmentES2")); } else { initGradientShaders(QStringLiteral(":/shaders/vertex"), QStringLiteral(":/shaders/fragmentColorOnYES2")); -- cgit v1.2.3