From 0c5d66e630c903c8a7fb63f56a19188a53b2c383 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Tue, 30 Sep 2014 15:25:16 +0300 Subject: Fix selection color and gradient for static optimization MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Added separate shaders for rendering selected items, as the texture mapping that the regular static optimization shaders expect is not correct for single objects. Task-number: QTRD-3306 Change-Id: I6eb6cef94a4d2b4e5bdd03748f18db641a9fc4f6 Reviewed-by: Tomi Korpipää --- src/datavisualization/engine/abstract3drenderer_p.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/datavisualization/engine/abstract3drenderer_p.h') diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h index 997362d5..4833afaa 100644 --- a/src/datavisualization/engine/abstract3drenderer_p.h +++ b/src/datavisualization/engine/abstract3drenderer_p.h @@ -87,6 +87,10 @@ public: virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) = 0; virtual void initShaders(const QString &vertexShader, const QString &fragmentShader) = 0; virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); + virtual void initStaticSelectedItemShaders(const QString &vertexShader, + const QString &fragmentShader, + const QString &gradientVertexShader, + const QString &gradientFragmentShader); virtual void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader) = 0; virtual void initCustomItemShaders(const QString &vertexShader, -- cgit v1.2.3