From 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 1 Sep 2014 14:45:05 +0300 Subject: Add option to use low definition volume shader. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää --- src/datavisualization/engine/abstract3drenderer_p.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/datavisualization/engine/abstract3drenderer_p.h') diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h index 1e815463..83b4e1c7 100644 --- a/src/datavisualization/engine/abstract3drenderer_p.h +++ b/src/datavisualization/engine/abstract3drenderer_p.h @@ -94,6 +94,7 @@ public: const QString &fragmentShader); virtual void initVolumeTextureShaders(const QString &vertexShader, const QString &fragmentShader, + const QString &fragmentLowDefShader, const QString &sliceShader); virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation, QAbstract3DAxis::AxisType type); @@ -146,7 +147,6 @@ public: QString &selectionLabel(); void drawCustomItems(RenderingState state, ShaderHelper *regularShader, - ShaderHelper *volumeShader, ShaderHelper *volumeSliceShader, const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionViewMatrix, const QMatrix4x4 &depthProjectionViewMatrix, @@ -243,6 +243,7 @@ protected: ShaderHelper *m_customItemShader; ShaderHelper *m_volumeTextureShader; + ShaderHelper *m_volumeTextureLowDefShader; ShaderHelper *m_volumeTextureSliceShader; bool m_useOrthoProjection; -- cgit v1.2.3