From 84d20142bd8926be2e08e4354635f36bc681f186 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Thu, 30 Jan 2014 11:15:53 +0200 Subject: Moved nonfunctional public methods to private Task-number: QTRD-2809 Change-Id: I009316652475d71d82a66ba23368b045f34c1f9a Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/bars3drenderer.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/datavisualization/engine/bars3drenderer.cpp') diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp index 664dbabd..7b610cd9 100644 --- a/src/datavisualization/engine/bars3drenderer.cpp +++ b/src/datavisualization/engine/bars3drenderer.cpp @@ -274,15 +274,15 @@ void Bars3DRenderer::updateSeries(const QList &seriesList, void Bars3DRenderer::updateScene(Q3DScene *scene) { if (m_hasNegativeValues) - scene->activeCamera()->setMinYRotation(-90.0); + scene->activeCamera()->d_ptr->setMinYRotation(-90.0); else - scene->activeCamera()->setMinYRotation(0.0f); + scene->activeCamera()->d_ptr->setMinYRotation(0.0f); if (m_hasHeightAdjustmentChanged) { // Set initial camera position. Also update if height adjustment has changed. - scene->activeCamera()->setBaseOrientation(cameraDistanceVector, - zeroVector, - upVector); + scene->activeCamera()->d_ptr->setBaseOrientation(cameraDistanceVector, + zeroVector, + upVector); m_hasHeightAdjustmentChanged = false; } @@ -767,7 +767,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f); // Get the view matrix - QMatrix4x4 viewMatrix = activeCamera->viewMatrix(); + QMatrix4x4 viewMatrix = activeCamera->d_ptr->viewMatrix(); // Calculate drawing order // Draw order is reversed to optimize amount of drawing (ie. draw front objects first, @@ -842,7 +842,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle) // Get the depth view matrix // It may be possible to hack lightPos here if we want to make some tweaks to shadow - QVector3D depthLightPos = activeCamera->calculatePositionRelativeToCamera( + QVector3D depthLightPos = activeCamera->d_ptr->calculatePositionRelativeToCamera( zeroVector, 0.0f, 3.5f / m_autoScaleAdjustment); depthViewMatrix.lookAt(depthLightPos, zeroVector, upVector); -- cgit v1.2.3