From 0b191307ac22b14175f846e06e3356ca00099c52 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Kera=CC=88nen=20Pasi?= Date: Tue, 24 Sep 2013 11:43:16 +0300 Subject: Added abstract baseclass for declarative components. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: Icdeb487388bb9c36cfbb6d7077de052434ec3fe3 Reviewed-by: Tomi Korpipää --- src/datavisualization/engine/q3dscatter.cpp | 137 ---------------------------- 1 file changed, 137 deletions(-) (limited to 'src/datavisualization/engine/q3dscatter.cpp') diff --git a/src/datavisualization/engine/q3dscatter.cpp b/src/datavisualization/engine/q3dscatter.cpp index cb06c99f..28c453e3 100644 --- a/src/datavisualization/engine/q3dscatter.cpp +++ b/src/datavisualization/engine/q3dscatter.cpp @@ -80,143 +80,6 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE * \sa Q3DBars, Q3DSurface, {Qt Data Visualization C++ Classes} */ -/*! - * \qmltype Scatter3D - * \instantiates Q3DScatter - * - * This type enables developers to render scatter graphs in 3D with Qt Quick 2. - * - * You will need to import data visualization module to use this type: - * - * \snippet doc_src_qmldatavisualization.cpp 0 - * - * After that you can use Scatter3D in your qml files: - * - * \snippet doc_src_qmldatavisualization.cpp 2 - * - * See \l{Qt Quick 2 Scatter Example} for more thorough usage example. - * - * \sa ItemModelScatterDataProxy, Bars3D, Surface3D, {Qt Data Visualization C++ Classes} - */ - -/*! - * \qmlmethod void Scatter3D::setCameraPosition(qreal horizontal, qreal vertical, int distance) - * Move camera to a wanted position based on \a horizontal and \a vertical angles. Angles are limited - * to -180...180 in horizontal direction and -90...90 in vertical. \a distance is adjustable - * between 10 and 500, being \c 100 by default. - */ - -/*! - * \qmlmethod void Scatter3D::setObjectColor(const QColor &baseColor, bool uniform) - * Set item color using your own colors. \a baseColor sets the base color of a item. The \a uniform - * -flag is used to define if color needs to be uniform throughout item's length, or will the colors - * be applied by height. It is \c true by default. - * - * Calling this method overrides colors from theme. - * - * \sa theme - * - * \warning This method is subject to change. - */ - -/*! - * \qmlproperty ScatterDataProxy Scatter3D::dataProxy - * The active data proxy. - * - * If a proxy is not given, a temporary default proxy is created and activated. - * This temporary proxy is destroyed if another proxy is explicitly set active via this property. - */ - -/*! - * \qmlproperty ValueAxis3D Scatter3D::axisX - * A user-defined X axis. - * - * If an axis is not given, a temporary default axis with no labels and automatically adjusting - * range is created. - * This temporary axis is destroyed if another axis is explicitly set to same orientation. - */ - -/*! - * \qmlproperty ValueAxis3D Scatter3D::axisY - * A user-defined Y axis. - * - * If an axis is not given, a temporary default axis with no labels and automatically adjusting - * range is created. - * This temporary axis is destroyed if another axis is explicitly set to same orientation. - */ - -/*! - * \qmlproperty ValueAxis3D Scatter3D::axisZ - * A user-defined Z axis. - * - * If an axis is not given, a temporary default axis with no labels and automatically adjusting - * range is created. - * This temporary axis is destroyed if another axis is explicitly set to same orientation. - */ - -/*! - * \qmlproperty Scatter3D.SelectionMode Scatter3D::selectionMode - * Dot selection mode. - */ - -/*! - * \qmlproperty Scatter3D.LabelTransparency Scatter3D::labelTransparency - * Label transparency. - */ - -/*! - * \qmlproperty Scatter3D.ShadowQuality Scatter3D::shadowQuality - * Shadow quality. - */ - -/*! - * \qmlproperty Scatter3D.MeshStyle Scatter3D::objectType - * Dot object type. - */ - -/*! - * \qmlproperty Scatter3D.CameraPreset Scatter3D::cameraPreset - * Camera preset. - */ - -/*! - * \qmlproperty Scatter3D.ColorTheme Scatter3D::theme - * Theme of the graph. Theme affects bar colors, label colors, text color, background color, window - * color and grid color. Lighting is also adjusted by themes. - */ - -/*! - * \qmlproperty bool Scatter3D::objectSmoothingEnabled - * Dot smoothing. If false, dot shading is flat. - */ - -/*! - * \qmlproperty string Scatter3D::meshFileName - * Override object type with a mesh object. - * \note Object needs to be in Wavefront obj format and include vertices, normals and UVs. - * It also needs to be in triangles. - */ - -/*! - * \qmlproperty font Scatter3D::font - * Font used for labels. - */ - -/*! - * \qmlproperty bool Scatter3D::gridVisible - * Grid visibility. If false, grid lines are not drawn. - */ - -/*! - * \qmlproperty bool Scatter3D::backgroundVisible - * Background visibility. If false, background is not drawn. - */ - -/*! - * \qmlproperty string Scatter3D::itemLabelFormat - * Label format of single item labels, e.g. a selected bar. - */ - /*! * Constructs a new 3D scatter window. */ -- cgit v1.2.3