From 6e4fb232702fa128b5efa3eef5dfaff4870a9fd0 Mon Sep 17 00:00:00 2001 From: Mika Salmela Date: Fri, 4 Jul 2014 09:58:12 +0300 Subject: Texture to surface API for setting a texture to surface. Task-number: QTRD-3232 Change-Id: Icd9de61882b54b9c1fc84a742e49980926ca681d Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/scatter3drenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/datavisualization/engine/scatter3drenderer.cpp') diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 65719b15..5f8eede9 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -2062,10 +2062,10 @@ void Scatter3DRenderer::calculateSceneScalingFactors() m_axisCacheX.setScale(m_scaleX * 2.0f); m_axisCacheY.setScale(m_scaleY * 2.0f); - m_axisCacheZ.setScale(m_scaleZ * 2.0f); + m_axisCacheZ.setScale(-m_scaleZ * 2.0f); m_axisCacheX.setTranslate(-m_scaleX); m_axisCacheY.setTranslate(-m_scaleY); - m_axisCacheZ.setTranslate(-m_scaleZ); + m_axisCacheZ.setTranslate(m_scaleZ); } void Scatter3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader) -- cgit v1.2.3