From c5e993ad507cc0d56d0e2a62076584d020086ad7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Wed, 14 May 2014 07:33:23 +0300 Subject: Use blending for custom items only when needed Task-number: QTRD-3077 Change-Id: I2406a8fd133943379a5cb1c1c2961a419ef9315f Reviewed-by: Titta Heikkala Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/scatter3drenderer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/datavisualization/engine/scatter3drenderer.cpp') diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 9e8712e3..b71cd22b 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -806,10 +806,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } #endif - Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix, - projectionViewMatrix, depthProjectionViewMatrix, - m_depthTexture, m_shadowQualityToShader); - // Bind background shader m_backgroundShader->bind(); @@ -1280,6 +1276,10 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) } } + Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix, + projectionViewMatrix, depthProjectionViewMatrix, + m_depthTexture, m_shadowQualityToShader); + drawLabels(false, activeCamera, viewMatrix, projectionMatrix); // Handle selection clearing and selection label drawing -- cgit v1.2.3