From 585e66106203dd011ec0777e64d6e4cfc6e9c5ed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Wed, 18 Sep 2013 08:34:05 +0300 Subject: ES2 shader support for surface Task-number: QTRD-2290 Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321 Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/selectionpointer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/datavisualization/engine/selectionpointer.cpp') diff --git a/src/datavisualization/engine/selectionpointer.cpp b/src/datavisualization/engine/selectionpointer.cpp index 3ea6c83c..ecd47b93 100644 --- a/src/datavisualization/engine/selectionpointer.cpp +++ b/src/datavisualization/engine/selectionpointer.cpp @@ -42,9 +42,9 @@ SelectionPointer::SelectionPointer(Surface3DController *controller, Drawer *draw m_pointObj(0), m_textureHelper(0), m_isInitialized(false), - m_cachedScene(0), m_labelTransparency(QDataVis::TransparencyFromTheme), - m_drawer(drawer) + m_drawer(drawer), + m_cachedScene(0) { initializeOpenGL(); -- cgit v1.2.3