From be09f1707bf7f53bf6f49d724e7820aea0918e8d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Tue, 17 Sep 2013 06:26:18 +0300 Subject: Theme draft 2 Task-number: QTRD-2277 Change-Id: Ide3997c2bc5bbe4844b40e84caf9096a597813de Change-Id: Ide3997c2bc5bbe4844b40e84caf9096a597813de Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/shaders/colorOnY.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/datavisualization/engine/shaders/colorOnY.frag') diff --git a/src/datavisualization/engine/shaders/colorOnY.frag b/src/datavisualization/engine/shaders/colorOnY.frag index 61a210c9..80e54a61 100644 --- a/src/datavisualization/engine/shaders/colorOnY.frag +++ b/src/datavisualization/engine/shaders/colorOnY.frag @@ -12,7 +12,7 @@ varying highp vec3 lightDirection_cmr; varying highp vec2 coords_mdl; void main() { - highp float heightMod = coords_mdl.y + (1.0 - ambientStrength); + highp float heightMod = (coords_mdl.y * 0.3) + 0.7; // Add 30% black to the bottom highp vec3 materialDiffuseColor = heightMod * color_mdl; highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); -- cgit v1.2.3