From d0d0ee40e85e9af4dcf36dcf0af3035daaf5ea82 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Wed, 13 Nov 2013 07:30:00 +0200 Subject: Removed unused and duplicate shaders - texture.frag, texture.vert and texture_ES2.frag are used in Q3DMaps if it is reintroduced some day Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769 Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/shaders/plainColor.frag | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 src/datavisualization/engine/shaders/plainColor.frag (limited to 'src/datavisualization/engine/shaders/plainColor.frag') diff --git a/src/datavisualization/engine/shaders/plainColor.frag b/src/datavisualization/engine/shaders/plainColor.frag new file mode 100644 index 00000000..099c87a1 --- /dev/null +++ b/src/datavisualization/engine/shaders/plainColor.frag @@ -0,0 +1,7 @@ +uniform highp vec3 color_mdl; + +void main() { + gl_FragColor.rgb = color_mdl; + gl_FragColor.a = 1.0; +} + -- cgit v1.2.3