From 18413de96ea907ea5c7defdcb40248fdfbaa4de7 Mon Sep 17 00:00:00 2001 From: Mika Salmela Date: Wed, 3 Sep 2014 15:00:07 +0300 Subject: ES2 gradient support for static optimization Change-Id: I3d5d5d006a26225a3a7ab5795fceb97630db0011 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/shaders/point_ES2_UV.vert | 12 ++++++++++++ 1 file changed, 12 insertions(+) create mode 100644 src/datavisualization/engine/shaders/point_ES2_UV.vert (limited to 'src/datavisualization/engine/shaders') diff --git a/src/datavisualization/engine/shaders/point_ES2_UV.vert b/src/datavisualization/engine/shaders/point_ES2_UV.vert new file mode 100644 index 00000000..f181db4f --- /dev/null +++ b/src/datavisualization/engine/shaders/point_ES2_UV.vert @@ -0,0 +1,12 @@ +uniform highp mat4 MVP; + +attribute highp vec3 vertexPosition_mdl; +attribute highp vec2 vertexUV; + +varying highp vec2 UV; + +void main() { + gl_PointSize = 5.0; + gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); + UV = vertexUV; +} -- cgit v1.2.3