From 66dd11ebeeb3452f6e41f25ccb16e0125d93f324 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Tue, 27 Oct 2015 09:52:27 +0200 Subject: OpenGL warning fix Change-Id: I296a28c2dd105fdd7df6c9fe1ccf30186541e64d Reviewed-by: Mika Salmela --- src/datavisualization/engine/shaders/texture3dslice.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/datavisualization/engine/shaders') diff --git a/src/datavisualization/engine/shaders/texture3dslice.frag b/src/datavisualization/engine/shaders/texture3dslice.frag index c555af98..63abf9ec 100644 --- a/src/datavisualization/engine/shaders/texture3dslice.frag +++ b/src/datavisualization/engine/shaders/texture3dslice.frag @@ -20,7 +20,7 @@ void main() { // Find out where ray intersects the slice planes vec3 normRayDir = normalize(rayDir); highp vec3 rayStart = pos; - highp float minT = 2.0f; + highp float minT = 2.0; if (normRayDir.x != 0.0 && normRayDir.y != 0.0 && normRayDir.z != 0.0) { highp vec3 boxBounds = vec3(1.0, 1.0, 1.0); highp vec3 invRayDir = 1.0 / normRayDir; -- cgit v1.2.3