From f9bb71fd11cce59d74e78202a1117c8abb3a2e44 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Fri, 22 Aug 2014 16:40:52 +0300 Subject: Implement API function for rendering volume slice to an image. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: Iea18967c3b525a8d4507a06e6541c85ed3abb470 Reviewed-by: Tomi Korpipää --- src/datavisualization/engine/shaders/texture3dslice.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/datavisualization/engine/shaders') diff --git a/src/datavisualization/engine/shaders/texture3dslice.frag b/src/datavisualization/engine/shaders/texture3dslice.frag index 409ab41d..8870b26d 100644 --- a/src/datavisualization/engine/shaders/texture3dslice.frag +++ b/src/datavisualization/engine/shaders/texture3dslice.frag @@ -33,8 +33,8 @@ void main() { if (rayDir.z < 0) boxBounds.z = -1.0; highp vec3 t = (boxBounds - rayStart) * invRayDir; - tFar = max(t.x, t.y); - tFar = max(tFar, t.z); + tFar = min(t.x, t.y); + tFar = min(tFar, t.z); } highp vec3 xPoint = vec3(volumeSliceIndices.x, 0, 0); -- cgit v1.2.3