From 11ed44c13c227c73d9b2ec416aed54b00bda2a0a Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Tue, 18 Nov 2014 09:49:02 +0200 Subject: Support larger custom meshes. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Vertex index was limited to unsigned short, meaning even slightly complex meshes couldn't be used. Changed to unsigned int. Also removed unused vertex indexer methods. Change-Id: Iebe62bd3a501dc79ee2857cca28ac0d05bd4a55e Reviewed-by: Tomi Korpipää --- src/datavisualization/engine/surface3drenderer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/datavisualization/engine/surface3drenderer.cpp') diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 6f804d16..c09cc4e3 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -1216,8 +1216,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->elementBuf()); // Draw the triangles - glDrawElements(GL_TRIANGLES, object->indexCount(), - object->indicesType(), (void *)0); + glDrawElements(GL_TRIANGLES, object->indexCount(), GL_UNSIGNED_INT, (void *)0); } } -- cgit v1.2.3