From 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 1 Sep 2014 14:45:05 +0300 Subject: Add option to use low definition volume shader. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää --- src/datavisualization/engine/surface3drenderer.cpp | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'src/datavisualization/engine/surface3drenderer.cpp') diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 58f97b0a..ced4c789 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -1196,8 +1196,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); - Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader, - m_volumeTextureSliceShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); @@ -1234,8 +1233,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) glDisableVertexAttribArray(m_depthShader->posAtt()); - Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, m_volumeTextureShader, - m_volumeTextureSliceShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); @@ -1292,7 +1290,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) } m_surfaceGridShader->bind(); Abstract3DRenderer::drawCustomItems(RenderingSelection, m_surfaceGridShader, - m_volumeTextureShader, m_volumeTextureSliceShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); @@ -1864,8 +1861,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) } } - Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, m_volumeTextureShader, - m_volumeTextureSliceShader, viewMatrix, + Abstract3DRenderer::drawCustomItems(RenderingNormal, m_customItemShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); -- cgit v1.2.3