From 4f32a3e71e90c314e0a2f9f2bb19cc2eeb97292d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Mon, 17 Feb 2014 09:47:42 +0200 Subject: Surface remaining shadow problem fixed Task-number: QTRD-2871 Change-Id: Iaabd77f48fcb02b4f439a91fec4fbc5721b13295 Change-Id: Iaabd77f48fcb02b4f439a91fec4fbc5721b13295 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/surface3drenderer.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/datavisualization/engine/surface3drenderer.cpp') diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 6d18a75d..c77f1787 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -1003,7 +1003,8 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) foreach (SurfaceSeriesRenderCache *cache, m_renderCacheList) { SurfaceObject *object = cache->surfaceObject(); - if (object->indexCount() && cache->surfaceVisible() && cache->isSeriesVisible()) { + if (object->indexCount() && cache->surfaceVisible() && cache->isSeriesVisible() + && cache->sampleSpace().width() >= 2 && cache->sampleSpace().height() >= 2) { // 1st attribute buffer : vertices glEnableVertexAttribArray(m_depthShader->posAtt()); glBindBuffer(GL_ARRAY_BUFFER, object->vertexBuf()); @@ -1028,7 +1029,8 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) foreach (SurfaceSeriesRenderCache *cache, m_renderCacheList) { SurfaceObject *object = cache->surfaceObject(); - if (object->indexCount() && cache->surfaceVisible() && cache->isSeriesVisible()) { + if (object->indexCount() && cache->surfaceVisible() && cache->isSeriesVisible() + && cache->sampleSpace().width() >= 2 && cache->sampleSpace().height() >= 2) { // 1st attribute buffer : vertices glEnableVertexAttribArray(m_depthShader->posAtt()); glBindBuffer(GL_ARRAY_BUFFER, object->vertexBuf()); -- cgit v1.2.3