From 9c3b9fb2d8f07b2b3f2e5bc84653711043c9936c Mon Sep 17 00:00:00 2001 From: Mika Salmela Date: Fri, 4 Jul 2014 11:12:06 +0300 Subject: Remove obsolete fillDepthTexture function Not needed anymore. The m_noShadowTexture takes care of this. Task-number: QTRD-3212 Change-Id: I30d8b6a9cfa7561914c4210cb7334d8ef8a4cca8 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/surface3drenderer.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/datavisualization/engine/surface3drenderer.cpp') diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index a30239f7..96574807 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -2917,8 +2917,6 @@ void Surface3DRenderer::updateDepthBuffer() m_depthFrameBuffer, m_shadowQualityMultiplier); if (m_depthTexture) { - m_textureHelper->fillDepthTexture(m_depthTexture, m_primarySubViewport.size(), - m_shadowQualityMultiplier, 1.0f); m_depthModelTexture = m_textureHelper->createDepthTexture(m_primarySubViewport.size(), m_shadowQualityMultiplier); } -- cgit v1.2.3