From 389a29326efc298fd75899a45a0dc768b27152d5 Mon Sep 17 00:00:00 2001 From: Mika Salmela Date: Fri, 14 Mar 2014 15:51:43 +0200 Subject: Fix surface slice problem on Mac Separate shader for slice surfaces. Change-Id: I29f89dc718a4a5dde8d78e1f602283889087bf23 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/surface3drenderer_p.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/datavisualization/engine/surface3drenderer_p.h') diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h index 7a4422e4..2c55d902 100644 --- a/src/datavisualization/engine/surface3drenderer_p.h +++ b/src/datavisualization/engine/surface3drenderer_p.h @@ -57,6 +57,8 @@ private: ShaderHelper *m_surfaceFlatShader; ShaderHelper *m_surfaceSmoothShader; ShaderHelper *m_surfaceGridShader; + ShaderHelper *m_surfaceSliceFlatShader; + ShaderHelper *m_surfaceSliceSmoothShader; ShaderHelper *m_selectionShader; ShaderHelper *m_labelShader; GLfloat m_heightNormalizer; -- cgit v1.2.3