From c889c9bcd25b5a2c750c30edf3dab0bbda72c51a Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 21 Oct 2013 13:42:34 +0300 Subject: Minor optimizations and cleanup to bars and scatter rendering MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I4fc5b83bfb41ff9bcd54438710b68c8132334cd3 Reviewed-by: Tomi Korpipää --- src/datavisualization/global/datavisualizationglobal_p.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/datavisualization/global/datavisualizationglobal_p.h') diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h index 6d0ee916..b37dbf91 100644 --- a/src/datavisualization/global/datavisualizationglobal_p.h +++ b/src/datavisualization/global/datavisualizationglobal_p.h @@ -42,10 +42,13 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE const GLfloat cameraDistance = 6.0f; // Size of font to be used in label texture rendering. Doesn't affect the actual font size. const int textureFontSize = 50; +const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10 // Default light position. To have shadows working correctly, light should be as far as camera, or a bit further // y position is added to the minimum height (or can be thought to be that much above or below the camera) -const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f); -const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10 +const QVector3D defaultLightPos(0.0f, 0.5f, 0.0f); +const QVector3D zeroVector(0.0f, 0.0f, 0.0f); +const QVector3D upVector(0.0f, 1.0f, 0.0f); +const QVector3D cameraDistanceVector(0.0f, 0.0f, cameraDistance); QT_DATAVISUALIZATION_END_NAMESPACE -- cgit v1.2.3