From e029d0ea1d486dd3dbbfa4519a2125da202f22e4 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 25 Nov 2013 12:19:18 +0200 Subject: Change qreals to floats + Fix default axes to sensible + Fix some rounding errors in surface creation Task-number: QTRD-2622 Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1 Reviewed-by: Mika Salmela --- src/datavisualization/input/q3dinputhandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/datavisualization/input/q3dinputhandler.cpp') diff --git a/src/datavisualization/input/q3dinputhandler.cpp b/src/datavisualization/input/q3dinputhandler.cpp index 0efdf41f..ec00ae1f 100644 --- a/src/datavisualization/input/q3dinputhandler.cpp +++ b/src/datavisualization/input/q3dinputhandler.cpp @@ -146,8 +146,8 @@ void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) #else if (QDataVis::InputStateRotating == inputState()) { // Calculate mouse movement since last frame - qreal xRotation = scene()->activeCamera()->xRotation(); - qreal yRotation = scene()->activeCamera()->yRotation(); + float xRotation = scene()->activeCamera()->xRotation(); + float yRotation = scene()->activeCamera()->yRotation(); float mouseMoveX = float(inputPosition().x() - mousePos.x()) / (scene()->viewport().width() / rotationSpeed); float mouseMoveY = float(inputPosition().y() - mousePos.y()) -- cgit v1.2.3