From e5f6ab99b413ad9b8481ad923c5a4a5bc6513ff2 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Fri, 12 Sep 2014 11:27:24 +0300 Subject: Implement volume slice frames MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I409f3c95892b26ca6097dd4509109fc9978b9900 Reviewed-by: Tomi Korpipää --- src/datavisualization/utils/shaderhelper_p.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/datavisualization/utils/shaderhelper_p.h') diff --git a/src/datavisualization/utils/shaderhelper_p.h b/src/datavisualization/utils/shaderhelper_p.h index 853fcc8f..da010cbd 100644 --- a/src/datavisualization/utils/shaderhelper_p.h +++ b/src/datavisualization/utils/shaderhelper_p.h @@ -52,6 +52,7 @@ class ShaderHelper bool testCompile(); void bind(); void release(); + void setUniformValue(GLuint uniform, const QVector2D &value); void setUniformValue(GLuint uniform, const QVector3D &value); void setUniformValue(GLuint uniform, const QVector4D &value); void setUniformValue(GLuint uniform, const QMatrix4x4 &value); @@ -84,6 +85,7 @@ class ShaderHelper GLuint preserveOpacity(); GLuint maxBounds(); GLuint minBounds(); + GLuint sliceFrameWidth(); GLuint posAtt(); GLuint uvAtt(); @@ -128,6 +130,7 @@ class ShaderHelper GLuint m_preserveOpacityUniform; GLuint m_minBoundsUniform; GLuint m_maxBoundsUniform; + GLuint m_sliceFrameWidthUniform; GLboolean m_initialized; }; -- cgit v1.2.3