From 4830e55e98e7e77586b0abc68f208a0176f14103 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Fri, 21 Nov 2014 12:44:18 +0200 Subject: Fix flickering in android on some examples when zooming. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Change-Id: I3c9de6801430dc74c97fb6563ded6114befc6968 Reviewed-by: Tomi Korpipää --- src/datavisualization/engine/abstract3drenderer.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/datavisualization') diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index a880550b..1f459930 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -1768,6 +1768,11 @@ void Abstract3DRenderer::queriedGraphPosition(const QMatrix4x4 &projectionViewMa // Restore state glEnable(GL_DITHER); glCullFace(GL_BACK); + + // Note: Zeroing the frame buffer before resetting it is a workaround for flickering that occurs + // during zoom in some environments. + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, defaultFboHandle); glViewport(m_primarySubViewport.x(), m_primarySubViewport.y(), -- cgit v1.2.3