From f644893ceaf6628955bc44b127c6f7c720501b2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomi=20Korpip=C3=A4=C3=A4?= Date: Wed, 8 Oct 2014 10:01:53 +0300 Subject: Grid line color bug in surface fixed Task-number: QTRD-3361 Change-Id: Id40db146efb84f6a9b642e7e0678d6b656cdbd19 Change-Id: Id40db146efb84f6a9b642e7e0678d6b656cdbd19 Reviewed-by: Miikka Heikkinen --- src/datavisualization/engine/surface3drenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/datavisualization') diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index 02add48f..df78d491 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -929,7 +929,7 @@ void Surface3DRenderer::drawSlicedScene() #if !(defined QT_OPENGL_ES_2) ShaderHelper *lineShader = m_backgroundShader; #else - ShaderHelper *lineShader = m_selectionShader; // Plain color shader for GL_LINES + ShaderHelper *lineShader = m_surfaceGridShader; // Plain color shader for GL_LINES #endif // Bind line shader @@ -1571,7 +1571,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) #if !(defined QT_OPENGL_ES_2) ShaderHelper *lineShader = m_backgroundShader; #else - ShaderHelper *lineShader = m_selectionShader; // Plain color shader for GL_LINES + ShaderHelper *lineShader = m_surfaceGridShader; // Plain color shader for GL_LINES #endif // Bind line shader -- cgit v1.2.3