From e0da339a9d1726cf49675537895e737b5001f31c Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Fri, 14 Mar 2014 15:22:02 +0200 Subject: Add proper scoping to signals with enum parameters MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit According to customer feedback, the lack of proper scoping makes it impossible to use the traditional style SIGNAL() macro when making connections. Change-Id: I3fbead5400bbd8b5fad62e4facecc6610c36c9a6 Reviewed-by: Tomi Korpipää --- src/datavisualizationqml2/abstractdeclarative_p.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/datavisualizationqml2/abstractdeclarative_p.h') diff --git a/src/datavisualizationqml2/abstractdeclarative_p.h b/src/datavisualizationqml2/abstractdeclarative_p.h index 0a18dc25..87b108db 100644 --- a/src/datavisualizationqml2/abstractdeclarative_p.h +++ b/src/datavisualizationqml2/abstractdeclarative_p.h @@ -159,14 +159,14 @@ protected: virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *); signals: - void selectionModeChanged(SelectionFlags mode); - void shadowQualityChanged(ShadowQuality quality); + void selectionModeChanged(AbstractDeclarative::SelectionFlags mode); + void shadowQualityChanged(AbstractDeclarative::ShadowQuality quality); void shadowsSupportedChanged(bool supported); void msaaSamplesChanged(int samples); void sceneChanged(Q3DScene *scene); void inputHandlerChanged(QAbstract3DInputHandler *inputHandler); void themeChanged(Q3DTheme *theme); - void renderingModeChanged(RenderingMode mode); + void renderingModeChanged(AbstractDeclarative::RenderingMode mode); private: QPointer m_controller; -- cgit v1.2.3