From e9dc0f74f5cc06eb5edc3c16a63c9e6e89422584 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 9 Jun 2014 09:58:15 +0300 Subject: Revert surface shadow cull disable MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The fix caused weird self-shadowing issues in some cases, needs to be done differently. Change-Id: Ie66b03b6d8c7f480a5822774de76b033586b6a3a Reviewed-by: Tomi Korpipää --- src/datavisualization/engine/surface3drenderer.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index e4dfebfc..38c8d8fe 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -1126,6 +1126,9 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) } } + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); -- cgit v1.2.3