From 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 1 Sep 2014 14:45:05 +0300 Subject: Add option to use low definition volume shader. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää --- tests/volumetrictest/volumetrictest.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'tests/volumetrictest') diff --git a/tests/volumetrictest/volumetrictest.cpp b/tests/volumetrictest/volumetrictest.cpp index 554373cb..9c89e761 100644 --- a/tests/volumetrictest/volumetrictest.cpp +++ b/tests/volumetrictest/volumetrictest.cpp @@ -51,6 +51,10 @@ VolumetricModifier::VolumetricModifier(Q3DScatter *scatter) createAnotherVolume(); createYetAnotherVolume(); +// m_volumeItem->setUseHighDefShader(false); +// m_volumeItem2->setUseHighDefShader(false); +// m_volumeItem3->setUseHighDefShader(false); + m_plainItem = new QCustom3DItem; QImage texture(2, 2, QImage::Format_ARGB32); texture.fill(QColor(200, 200, 200, 130)); -- cgit v1.2.3