/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Data Visualization module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SCATTERDATAMODIFIER_H #define SCATTERDATAMODIFIER_H #include #include #include class ScatterDataModifier : public QObject { Q_OBJECT public: explicit ScatterDataModifier(Q3DScatter *scatter); ~ScatterDataModifier(); void addData(); void changeStyle(); void changePresetCamera(); void changeLabelStyle(); void changeFont(const QFont &font); void changeFontSize(int fontsize); void setBackgroundEnabled(int enabled); void setGridEnabled(int enabled); void setSmoothDots(int smooth); void toggleItemCount(); void start(); public Q_SLOTS: void changeStyle(int style); void changeTheme(int theme); void changeShadowQuality(int quality); void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality); Q_SIGNALS: void backgroundEnabledChanged(bool enabled); void gridEnabledChanged(bool enabled); void shadowQualityChanged(int quality); void fontChanged(const QFont &font); private: QVector3D randVector(); Q3DScatter *m_graph; int m_fontSize; QAbstract3DSeries::Mesh m_style; bool m_smooth; int m_itemCount; float m_curveDivider; }; #endif