/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVis3D module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "scatterchart.h" #include #include #include using namespace QtDataVis3D; //#define RANDOM_SCATTER // Uncomment this to switch to random scatter const int numberOfItems = 10000; ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter) : m_chart(scatter), m_fontSize(40.0f) { QFont font = m_chart->font(); font.setPointSize(m_fontSize); m_chart->setFont(font); m_chart->setObjectType(QDataVis::Spheres, true); m_chart->setTheme(QDataVis::ThemeBrownSand); m_chart->setShadowQuality(QDataVis::ShadowHigh); m_chart->setCameraPreset(QDataVis::PresetFront); m_chart->setAxisX(new Q3DValueAxis); m_chart->setAxisY(new Q3DValueAxis); m_chart->setAxisZ(new Q3DValueAxis); QScatterDataProxy *proxy = new QScatterDataProxy; proxy->setItemLabelFormat("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel"); m_chart->setActiveDataProxy(proxy); } ScatterDataModifier::~ScatterDataModifier() { delete m_chart; } void ScatterDataModifier::start() { addData(); } void ScatterDataModifier::addData() { // Add labels m_chart->axisX()->setTitle("X"); m_chart->axisY()->setTitle("Y"); m_chart->axisZ()->setTitle("Z"); m_chart->axisX()->setRange(-50.0, 50.0); m_chart->axisY()->setRange(-1.0, 1.0); m_chart->axisZ()->setRange(-50.0, 50.0); QScatterDataArray *dataArray = new QScatterDataArray; dataArray->resize(numberOfItems); QScatterDataItem *ptrToDataArray = &dataArray->first(); #ifdef RANDOM_SCATTER for (int i = 0; i < numberOfItems; i++) { ptrToDataArray->setPosition(randVector()); ptrToDataArray++; } #else float limit = qSqrt(numberOfItems) / 2.0f; for (float i = -limit; i < limit; i++) { for (float j = -limit; j < limit; j++) { ptrToDataArray->setPosition(QVector3D(i, qCos(qDegreesToRadians((i * j) / 7.5)), j)); ptrToDataArray++; } } #endif static_cast(m_chart->activeDataProxy())->resetArray(dataArray); } void ScatterDataModifier::changeStyle() { static int model = 0; switch (model) { case 0: m_chart->setObjectType(QDataVis::Dots, false); break; case 1: m_chart->setObjectType(QDataVis::Dots, true); break; case 2: m_chart->setObjectType(QDataVis::Spheres, false); break; case 3: m_chart->setObjectType(QDataVis::Spheres, true); break; } model++; if (model > 3) model = 0; } void ScatterDataModifier::changePresetCamera() { static int preset = QDataVis::PresetFrontLow; m_chart->setCameraPreset((QDataVis::CameraPreset)preset); if (++preset > QDataVis::PresetDirectlyAboveCCW45) preset = QDataVis::PresetFrontLow; } void ScatterDataModifier::changeTheme() { static int theme = QDataVis::ThemeSystem; m_chart->setTheme((QDataVis::ColorTheme)theme); if (++theme > QDataVis::ThemeLight) theme = QDataVis::ThemeSystem; } void ScatterDataModifier::changeTransparency() { static int transparency = QDataVis::TransparencyNone; m_chart->setLabelTransparency((QDataVis::LabelTransparency)transparency); if (++transparency > QDataVis::TransparencyNoBackground) transparency = QDataVis::TransparencyNone; } void ScatterDataModifier::changeFont(const QFont &font) { QFont newFont = font; newFont.setPointSizeF(m_fontSize); m_chart->setFont(newFont); } void ScatterDataModifier::shadowQualityUpdatedByVisual(QDataVis::ShadowQuality sq) { int quality = int(sq); // Updates the UI component to show correct shadow quality emit shadowQualityChanged(quality); } void ScatterDataModifier::changeShadowQuality(int quality) { QDataVis::ShadowQuality sq = QDataVis::ShadowQuality(quality); m_chart->setShadowQuality(sq); emit shadowQualityChanged(quality); } void ScatterDataModifier::setBackgroundEnabled(int enabled) { m_chart->setBackgroundVisible((bool)enabled); } void ScatterDataModifier::setGridEnabled(int enabled) { m_chart->setGridVisible((bool)enabled); } QVector3D ScatterDataModifier::randVector() { return QVector3D( (float)(rand() % 100) / 2.0f - (float)(rand() % 100) / 2.0f, (float)(rand() % 100) / 100.0f - (float)(rand() % 100) / 100.0f, (float)(rand() % 100) / 2.0f - (float)(rand() % 100) / 2.0f); }