/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVis3D module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #ifndef QSCATTERDATAPROXY_H #define QSCATTERDATAPROXY_H #include #include QT_DATAVIS3D_BEGIN_NAMESPACE typedef QVector QScatterDataArray; class QScatterDataProxyPrivate; class QT_DATAVIS3D_EXPORT QScatterDataProxy : public QAbstractDataProxy { Q_OBJECT public: explicit QScatterDataProxy(); explicit QScatterDataProxy(QScatterDataProxyPrivate *d); virtual ~QScatterDataProxy(); // QScatterDataProxy is optimized to use cases where the only defining characteristics of an // individual scatter item are it's position and size. Modifying other data that might be // added in the future such as color requires allocating additional data object for the bar. // Item pointers are guaranteed to be valid only until next call that modifies data. // Array pointer is guaranteed to be valid for lifetime of proxy. int itemCount() const; const QScatterDataArray *array() const; const QScatterDataItem *itemAt(int index) const; // Clears the existing array and takes ownership of the new array. // Passing null array clears all data. void resetArray(QScatterDataArray *newArray); // Change existing items void setItem(int index, const QScatterDataItem &item); void setItems(int index, const QScatterDataArray &items); int addItem(const QScatterDataItem &item); // returns the index of added item int addItems(const QScatterDataArray &items); // returns the index of first added item // If index is equal to data array size, item(s) are added to the array. void insertItem(int index, const QScatterDataItem &item); void insertItems(int index, const QScatterDataArray &items); // Attempting to remove items past the end of the array does nothing. void removeItems(int index, int removeCount); signals: void arrayReset(); void itemsAdded(int startIndex, int count); void itemsChanged(int startIndex, int count); void itemsRemoved(int startIndex, int count); // Index may be over current array size if removed from end void itemsInserted(int startIndex, int count); protected: QScatterDataProxyPrivate *dptr(); const QScatterDataProxyPrivate *dptrc() const; private: Q_DISABLE_COPY(QScatterDataProxy) friend class Scatter3DController; }; QT_DATAVIS3D_END_NAMESPACE #endif