/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the QtDataVis3D module. ** ** Licensees holding valid Qt Enterprise licenses may use this file in ** accordance with the Qt Enterprise License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** ****************************************************************************/ #include "maps3dcontroller_p.h" #include "maps3drenderer_p.h" #include "camerahelper_p.h" #include "shaderhelper_p.h" #include "objecthelper_p.h" #include "texturehelper_p.h" #include "theme_p.h" #include "utils_p.h" #include "drawer_p.h" #include #include #include #include #include #include #include #include //#define DISPLAY_RENDER_SPEED // Uncommenting this draws the shadow map with wider FOV than scene itself, making the light // seem to be closer to scene than it actually is. This way shadows look slightly better (to me anyway) #define USE_WIDER_SHADOWS // You can verify that depth buffer drawing works correctly by uncommenting this. // You should see the scene from where the light is //#define SHOW_DEPTH_TEXTURE_SCENE #ifdef DISPLAY_RENDER_SPEED #include #endif QT_DATAVIS3D_BEGIN_NAMESPACE //#define DISPLAY_FULL_DATA_ON_SELECTION // Append selection value text with row and column labels Maps3DRenderer::Maps3DRenderer(Maps3DController *controller) : QObject(controller) { } Maps3DRenderer::~Maps3DRenderer() { } void Maps3DRenderer::render(CameraHelper *camera, const GLuint defaultFboHandle) { Q_UNUSED(camera) Q_UNUSED(defaultFboHandle) // TODO: Implement } QT_DATAVIS3D_END_NAMESPACE