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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DBARS_H #define Q3DBARS_H #include "QtDataVis3D/qdatavis3dglobal.h" #include "q3dwindow.h" class QOpenGLShaderProgram; QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE class Q3DBarsPrivate; class QDataItem; class QDataRow; class QDataSet; class QTCOMMERCIALDATAVIS3D_EXPORT Q3DBars : public Q3DWindow { Q_OBJECT public: enum BarStyle { Bars = 0, Pyramids, Cones, Cylinders }; enum CameraPreset { PresetFrontLow = 0, PresetFront, PresetFrontHigh, PresetLeftLow, PresetLeft, PresetLeftHigh, PresetRightLow, PresetRight, PresetRightHigh, PresetBehindLow, PresetBehind, PresetBehindHigh, PresetIsometricLeft, PresetIsometricLeftHigh, PresetIsometricRight, PresetIsometricRightHigh, PresetDirectlyAbove, PresetDirectlyAboveCW45, PresetDirectlyAboveCCW45 }; enum ColorTheme { ThemeSystem = 0, ThemeBlueCerulean, ThemeBlueIcy, ThemeBlueNcs, ThemeBrownSand, ThemeDark, ThemeHighContrast, ThemeLight }; // TODO: Implement modes for "zooming" into selected row/column, ie. display only selected row/column // in full window and 3d chart in a small viewport enum SelectionMode { None = 0, Bar, BarAndRow, BarAndColumn, BarRowAndColumn, ZoomRow, ZoomColumn }; public: explicit Q3DBars(); ~Q3DBars(); void initialize(); void render(); void render(QPainter *painter); // Add a row of data. Each new row is added to the front of the sample space, moving previous // rows back (if sample space is more than one row deep) // TODO: Replace QVector<..> with a data row class (QDataRow)? Move labels to class. void addDataRow(const QVector &dataRow , const QString &labelRow = QString() , const QVector &labelsColumn = QVector()); // TODO: Replace QVector<..> with a data row class (QDataRow)? Move labels to class. // ownership of dataItems is transferred void addDataRow(const QVector &dataRow , const QString &labelRow = QString() , const QVector &labelsColumn = QVector()); // ownership of dataRow is transferred void addDataRow(QDataRow *dataRow); // Add complete data set at a time, as a vector of data rows // TODO: Replace QVector> with a data set class (QDataSet)? Move labels to class. void addDataSet(const QVector< QVector > &data , const QVector &labelsRow = QVector() , const QVector &labelsColumn = QVector()); // TODO: Replace QVector> with a data set class (QDataSet)? Move labels to class. // ownership of dataItems is transferred void addDataSet(const QVector< QVector > &data , const QVector &labelsRow = QVector() , const QVector &labelsColumn = QVector()); // ownership of dataSet is transferred void addDataSet(QDataSet* dataSet); // bar thickness, spacing between bars, and is spacing relative to thickness or absolute // y -component sets the thickness/spacing of z -direction // With relative 0.0f means side-to-side, 1.0f = one thickness in between void setBarSpecs(QPointF thickness = QPointF(1.0f, 1.0f) , QPointF spacing = QPointF(1.0f, 1.0f) , bool relative = true); // bar type; bars (=cubes), pyramids, cones, cylinders, etc. void setBarType(BarStyle style, bool smooth = false); // override bar type with own mesh void setMeshFileName(const QString &objFileName); // how many samples per row and column, and names for axes void setupSampleSpace(QPoint sampleCount, const QString &labelRow = QString() , const QString &labelColumn = QString(), const QString &labelHeight = QString()); // Select preset camera placement void setCameraPreset(CameraPreset preset); // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and // vertical (0...90) angles and distance in percentage (10...500)) void setCameraPosition(float horizontal, float vertical, int distance = 100); // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected) void setTheme(ColorTheme theme); // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top void setBarColor(QColor baseColor, QColor heightColor, QColor depthColor, bool uniform = true); // TODO: valon siirto / asetus // Change selection mode; single bar, bar and row, bar and column, or all void setSelectionMode(SelectionMode mode); // Set window title void setWindowTitle(const QString &title); protected: void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void wheelEvent(QWheelEvent *event); void resizeEvent(QResizeEvent *event); private: void drawZoomScene(); void drawScene(); QScopedPointer d_ptr; Q_DISABLE_COPY(Q3DBars) }; QTCOMMERCIALDATAVIS3D_END_NAMESPACE #endif