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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DBARS_H #define Q3DBARS_H #include "QtDataVis3D/qdatavis3dglobal.h" #include "q3dwindow.h" class QOpenGLShaderProgram; QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE class Q3DBarsPrivate; class QDataItem; class QDataRow; class QDataSet; class LabelItem; class QTCOMMERCIALDATAVIS3D_EXPORT Q3DBars : public Q3DWindow { Q_OBJECT public: enum BarStyle { Bars = 0, Pyramids, Cones, Cylinders }; enum CameraPreset { PresetFrontLow = 0, PresetFront, PresetFrontHigh, PresetLeftLow, PresetLeft, PresetLeftHigh, PresetRightLow, PresetRight, PresetRightHigh, PresetBehindLow, PresetBehind, PresetBehindHigh, PresetIsometricLeft, PresetIsometricLeftHigh, PresetIsometricRight, PresetIsometricRightHigh, PresetDirectlyAbove, PresetDirectlyAboveCW45, PresetDirectlyAboveCCW45 }; enum ColorTheme { ThemeSystem = 0, ThemeBlueCerulean, ThemeBlueIcy, ThemeBlueNcs, ThemeBrownSand, ThemeDark, ThemeHighContrast, ThemeLight }; enum LabelTransparency { TransparencyNone = 0, // Full solid, using colors from theme TransparencyFromTheme, // Use colors and transparencies from theme TransparencyNoBackground // Draw just text on transparent background }; enum SelectionMode { None = 0, Bar, BarAndRow, BarAndColumn, BarRowAndColumn, ZoomRow, ZoomColumn }; // TODO: Should this be moved to Q3DBarsPrivate? Not for use via API directly? enum LabelPosition { LabelBelow = 0, LabelLow, LabelMid, LabelHigh, LabelOver, LabelBottom, // Absolute positions from here onward, used for axes (QDataItem is ignored) LabelTop, LabelLeft, LabelRight }; public: explicit Q3DBars(); ~Q3DBars(); void initialize(); void render(); void render(QPainter *painter); // Add a row of data. Each new row is added to the front of the sample space, moving previous // rows back (if sample space is more than one row deep) void addDataRow(const QVector &dataRow, const QString &labelRow = QString(), const QVector &labelsColumn = QVector()); // ownership of dataItems is transferred void addDataRow(const QVector &dataRow, const QString &labelRow = QString(), const QVector &labelsColumn = QVector()); // ownership of dataRow is transferred void addDataRow(QDataRow *dataRow); // Add complete data set at a time, as a vector of data rows void addDataSet(const QVector< QVector > &data, const QVector &labelsRow = QVector(), const QVector &labelsColumn = QVector()); // ownership of dataItems is transferred void addDataSet(const QVector< QVector > &data, const QVector &labelsRow = QVector(), const QVector &labelsColumn = QVector()); // ownership of dataSet is transferred void addDataSet(QDataSet* dataSet); // bar thickness, spacing between bars, and is spacing relative to thickness or absolute // y -component sets the thickness/spacing of z -direction // With relative 0.0f means side-to-side, 1.0f = one thickness in between void setBarSpecs(QSizeF thickness = QSizeF(1.0f, 1.0f), QSizeF spacing = QSizeF(1.0f, 1.0f), bool relative = true); // bar type; bars (=cubes), pyramids, cones, cylinders, etc. void setBarType(BarStyle style, bool smooth = false); // override bar type with own mesh void setMeshFileName(const QString &objFileName); // how many samples per row and column, and names for axes void setupSampleSpace(int samplesRow, int samplesColumn, const QString &labelRow = QString(), const QString &labelColumn = QString(), const QString &labelHeight = QString()); // Select preset camera placement void setCameraPreset(CameraPreset preset); // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and // vertical (0...90) angles and distance in percentage (10...500)) void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100); // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected) void setTheme(ColorTheme theme); // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top void setBarColor(QColor baseColor, QColor heightColor, QColor depthColor, bool uniform = true); // TODO: valon siirto / asetus // Change selection mode; single bar, bar and row, bar and column, or all void setSelectionMode(SelectionMode mode); // Set window title void setWindowTitle(const QString &title); // Font size adjustment (should it be in enum (smallest, smaller, small, normal, large, larger, largest), or just GLfloat? void setFontSize(GLfloat fontsize); // Set font void setFont(const QFont &font); // Label transparency adjustment void setLabelTransparency(LabelTransparency transparency); protected: void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void wheelEvent(QWheelEvent *event); void resizeEvent(QResizeEvent *event); private: void drawZoomScene(); void drawScene(); void drawLabel(const QDataItem &item, const LabelItem &label, const QMatrix4x4 &viewmatrix, const QMatrix4x4 &projectionmatrix, bool useDepth = false, bool rotateAlong = false, GLfloat rotationX = 0.0f, GLfloat rotationY = 0.0f, GLfloat rotationZ = 0.0f, Q3DBars::LabelPosition position = Q3DBars::LabelOver); QScopedPointer d_ptr; Q_DISABLE_COPY(Q3DBars) }; QTCOMMERCIALDATAVIS3D_END_NAMESPACE #endif