/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtDataVis3D module. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. #ifndef Q3DBARS_p_H #define Q3DBARS_p_H #include "qdatavis3dglobal.h" #include "qdatavis3namespace.h" #include #include class QOpenGLPaintDevice; class QPoint; class QSizeF; QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE class Q3DBars; class QDataItem; class QDataRow; class QDataSet; class ShaderHelper; class ObjectHelper; class TextureHelper; class Theme; class Drawer; class Q3DBarsPrivate : public QObject { public: enum SelectionType { SelectionNone = 0, SelectionBar, SelectionRow, SelectionColumn }; enum MousePressType { MouseNone = 0, MouseOnScene, MouseOnOverview, MouseOnZoom, MouseRotating }; public: Q3DBarsPrivate(Q3DBars *q); ~Q3DBarsPrivate(); void loadBarMesh(); void loadBackgroundMesh(); void loadGridLineMesh(); void loadLabelMesh(); void initShaders(const QString &vertexShader, const QString &fragmentShader); void initSelectionShader(); void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); void initSelectionBuffer(); void updateTextures(); void calculateSceneScalingFactors(); void calculateHeightAdjustment(const QPair &limits); SelectionType isSelected(GLint row, GLint bar, const QVector3D &selection); Q3DBars *q_ptr; QOpenGLPaintDevice *m_paintDevice; ShaderHelper *m_barShader; ShaderHelper *m_selectionShader; ShaderHelper *m_backgroundShader; ShaderHelper *m_labelShader; ObjectHelper *m_barObj; ObjectHelper *m_backgroundObj; ObjectHelper *m_gridLineObj; ObjectHelper *m_labelObj; QPair m_sampleCount; QString m_objFile; MousePressType m_mousePressed; QPoint m_mousePos; GLint m_zoomLevel; GLfloat m_zoomAdjustment; GLfloat m_horizontalRotation; GLfloat m_verticalRotation; QSizeF m_barThickness; QSizeF m_barSpacing; GLfloat m_heightNormalizer; GLfloat m_yAdjustment; GLfloat m_rowWidth; GLfloat m_columnDepth; GLfloat m_maxDimension; GLfloat m_scaleX; GLfloat m_scaleZ; GLfloat m_scaleFactor; GLfloat m_maxSceneSize; Theme *m_theme; bool m_isInitialized; SelectionMode m_selectionMode; QDataItem *m_selectedBar; QDataRow *m_zoomSelection; QDataSet *m_dataSet; QString m_axisLabelX; QString m_axisLabelZ; QString m_axisLabelY; QRect m_sceneViewPort; QRect m_zoomViewPort; bool m_zoomActivated; TextureHelper *m_textureHelper; LabelTransparency m_labelTransparency; QFont m_font; Drawer *m_drawer; bool m_xFlipped; bool m_zFlipped; GLuint m_selectionTexture; //GLuint m_selectionDepthTexture; GLuint m_selectionFrameBuffer; GLuint m_selectionDepthBuffer; bool m_updateLabels; bool m_gridEnabled; }; QTCOMMERCIALDATAVIS3D_END_NAMESPACE #endif